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*Dungeons & Dragons
What does the mundane high level fighter look like? [+]
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<blockquote data-quote="W'rkncacnter" data-source="post: 9181184" data-attributes="member: 7033455"><p>here's an idea - 5e has tiers, right? what if fighters (and possibly other martials) could deal additional damage and get an expanded crit range against creatures of lower tiers? so maybe a fighter's crit range expands by however many tiers lower the target of their attack is compared to them, and their damage is multiplied by a number one higher then that.</p><p></p><p>if we do that, and then go back to that level 15 (i.e. tier 3) fighter vs. the cr 2 (i.e. tier 1) ogre from way earlier, then our fighter is dealing triple damage against that ogre with a crit range that's 10% larger. if we let massive damage be a core rule instead of variant (at least for lower level NPCs), our fighter can pretty reliably kill an ogre in a single attack now, we didn't have to change any statblocks, AND fighting higher level enemies is unaffected. we also don't run the risk of unexpected interactions resulting from the removal of a damage roll entirely, like the instant kill idea might.</p><p></p><p>the only problem i can see is it doesn't really play nice with the optional cleaving rule (since you might cleave into a creature who wouldn't be crit by that attack roll but WOULD be hit, and/or that would have a different damage modifier applied), but that's an optional rule anyways and it'd probably be more productive to just introduce a whirlwind attack anyway (or, more accurately, let characters who aren't hunter rangers pick it up).</p><p></p><p>we could also just say fighters (and possibly other martials) one-shot creatures two tiers or more lower then them. but i like the idea of throwing out big damage numbers on lower level monsters.</p><p></p><p>i assume by reliably one shot we mean "can kill with average damage on a hit"? assuming no magic items, technically CR 2 (only because young wereravens are CR 2 despite having 7 hp for some bizarre reason). with magic items? about CR 3 (the most average damage i could juice out of a single attack with 20 strength and a +3 magic weapon was 26 damage with a holy avenger greatsword, and a few CR 3s - two reduced-threat monsters and a warlock of uk'otoa - sit at around 20ish hit points). </p><p></p><p>you could probably juice out a bit more damage on a single attack by singling out a specific fighter subclass, but i don't think it'd be enough to breach up to a higher CR. also, if by "reliably one shot" you mean "with minimum damage", i think we fall back to CR 2 no matter what (again, solely that high due to the young wereravens).</p></blockquote><p></p>
[QUOTE="W'rkncacnter, post: 9181184, member: 7033455"] here's an idea - 5e has tiers, right? what if fighters (and possibly other martials) could deal additional damage and get an expanded crit range against creatures of lower tiers? so maybe a fighter's crit range expands by however many tiers lower the target of their attack is compared to them, and their damage is multiplied by a number one higher then that. if we do that, and then go back to that level 15 (i.e. tier 3) fighter vs. the cr 2 (i.e. tier 1) ogre from way earlier, then our fighter is dealing triple damage against that ogre with a crit range that's 10% larger. if we let massive damage be a core rule instead of variant (at least for lower level NPCs), our fighter can pretty reliably kill an ogre in a single attack now, we didn't have to change any statblocks, AND fighting higher level enemies is unaffected. we also don't run the risk of unexpected interactions resulting from the removal of a damage roll entirely, like the instant kill idea might. the only problem i can see is it doesn't really play nice with the optional cleaving rule (since you might cleave into a creature who wouldn't be crit by that attack roll but WOULD be hit, and/or that would have a different damage modifier applied), but that's an optional rule anyways and it'd probably be more productive to just introduce a whirlwind attack anyway (or, more accurately, let characters who aren't hunter rangers pick it up). we could also just say fighters (and possibly other martials) one-shot creatures two tiers or more lower then them. but i like the idea of throwing out big damage numbers on lower level monsters. i assume by reliably one shot we mean "can kill with average damage on a hit"? assuming no magic items, technically CR 2 (only because young wereravens are CR 2 despite having 7 hp for some bizarre reason). with magic items? about CR 3 (the most average damage i could juice out of a single attack with 20 strength and a +3 magic weapon was 26 damage with a holy avenger greatsword, and a few CR 3s - two reduced-threat monsters and a warlock of uk'otoa - sit at around 20ish hit points). you could probably juice out a bit more damage on a single attack by singling out a specific fighter subclass, but i don't think it'd be enough to breach up to a higher CR. also, if by "reliably one shot" you mean "with minimum damage", i think we fall back to CR 2 no matter what (again, solely that high due to the young wereravens). [/QUOTE]
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What does the mundane high level fighter look like? [+]
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