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*Dungeons & Dragons
What does the mundane high level fighter look like? [+]
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<blockquote data-quote="Minigiant" data-source="post: 9181484" data-attributes="member: 63508"><p>Yup it's that there were too many lever locked. It's bounded accuracy plus the desire for 5e to be "simple" in the base rules.</p><p></p><p>You see when WOTC went out to make 5e, they desired forit to be simple and basic to appeal to Old School fans and potential new fans.</p><p></p><p>This meant monster and the fighter only had</p><p></p><ul> <li data-xf-list-type="ul">Their to Hit Modifier</li> <li data-xf-list-type="ul">Their AC</li> <li data-xf-list-type="ul">Their number of attacks</li> <li data-xf-list-type="ul">Their Damage</li> <li data-xf-list-type="ul">Their Hit Points</li> <li data-xf-list-type="ul">Their Saving throws bonus</li> <li data-xf-list-type="ul">Their DCs</li> </ul><p>Bounded accuracy locked down AC and to hit.</p><p></p><ul> <li data-xf-list-type="ul"><s>Their to Hit Modifier</s></li> <li data-xf-list-type="ul"><s>Their AC</s></li> <li data-xf-list-type="ul">Their number of attacks</li> <li data-xf-list-type="ul">Their Damage</li> <li data-xf-list-type="ul">Their Hit Points</li> <li data-xf-list-type="ul">Their Saving throws bonus</li> <li data-xf-list-type="ul">Their DCs</li> </ul><p>"Fighters and evil humaniods and giants don't have special attacks. Control? Nah. Manevers is lock to a single fighter subclass"</p><p></p><ul> <li data-xf-list-type="ul"><s>Their to Hit Modifier</s></li> <li data-xf-list-type="ul"><s>Their AC</s></li> <li data-xf-list-type="ul">Their number of attacks</li> <li data-xf-list-type="ul">Their Damage</li> <li data-xf-list-type="ul">Their Hit Points</li> <li data-xf-list-type="ul">Their Saving throws bonus</li> <li data-xf-list-type="ul"><s>Their DCs</s></li> </ul><p>Attack a lot. Sure. But only like 2 Attacks. 3 at high levels. Maybe 4 when the game is over</p><p></p><ul> <li data-xf-list-type="ul"><s>Their to Hit Modifier</s></li> <li data-xf-list-type="ul"><s>Their AC</s></li> <li data-xf-list-type="ul"><s>Their number of attacks</s></li> <li data-xf-list-type="ul">Their Damage</li> <li data-xf-list-type="ul">Their Hit Points</li> <li data-xf-list-type="ul"><s>Their Saving throws bonus</s></li> <li data-xf-list-type="ul"><s>Their DCs</s></li> </ul><p>Saving throw bonus? PCs get 2. Monsters get 2 maybe 3... if we remember.</p><p></p><p>Congrads. What's the only lever for most monsters and the fighter all 20 levels of 5e.</p><p></p><ul> <li data-xf-list-type="ul"><s>Their to Hit Modifier</s></li> <li data-xf-list-type="ul"><s>Their AC</s></li> <li data-xf-list-type="ul"><s>Their number of attacks</s></li> <li data-xf-list-type="ul"><strong><strong>Their Damage</strong></strong></li> <li data-xf-list-type="ul"><strong><strong>Their Hit Points</strong></strong></li> <li data-xf-list-type="ul"><s>Their Saving throws bonus</s></li> <li data-xf-list-type="ul"><s>Their DCs</s></li> </ul><p>There is a drawback to having your crunchy RPG lock most of the stats of a class and a major monster type between a small range. You only have a few knobs to play with.</p><p></p><p>The ogre could have lower HP but resistance to bludgeoning due to its fat body. "that's not old school". Oh well enough your MM being criticized for being full of boring sack of HP because HP and Damage is all you are allowed to adjust and have #PP take your potential money with their monster books or whole new RPGs with actual interesting monsters due to having more levers.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9181484, member: 63508"] Yup it's that there were too many lever locked. It's bounded accuracy plus the desire for 5e to be "simple" in the base rules. You see when WOTC went out to make 5e, they desired forit to be simple and basic to appeal to Old School fans and potential new fans. This meant monster and the fighter only had [LIST] [*]Their to Hit Modifier [*]Their AC [*]Their number of attacks [*]Their Damage [*]Their Hit Points [*]Their Saving throws bonus [*]Their DCs [/LIST] Bounded accuracy locked down AC and to hit. [LIST] [*][S]Their to Hit Modifier[/S] [*][S]Their AC[/S] [*]Their number of attacks [*]Their Damage [*]Their Hit Points [*]Their Saving throws bonus [*]Their DCs [/LIST] "Fighters and evil humaniods and giants don't have special attacks. Control? Nah. Manevers is lock to a single fighter subclass" [LIST] [*][S]Their to Hit Modifier[/S] [*][S]Their AC[/S] [*]Their number of attacks [*]Their Damage [*]Their Hit Points [*]Their Saving throws bonus [*][S]Their DCs[/S] [/LIST] Attack a lot. Sure. But only like 2 Attacks. 3 at high levels. Maybe 4 when the game is over [LIST] [*][S]Their to Hit Modifier[/S] [*][S]Their AC[/S] [*][S]Their number of attacks[/S] [*]Their Damage [*]Their Hit Points [*][S]Their Saving throws bonus[/S] [*][S]Their DCs[/S] [/LIST] Saving throw bonus? PCs get 2. Monsters get 2 maybe 3... if we remember. Congrads. What's the only lever for most monsters and the fighter all 20 levels of 5e. [LIST] [*][S]Their to Hit Modifier[/S] [*][S]Their AC[/S] [*][S]Their number of attacks[/S] [*][B][B]Their Damage[/B][/B] [*][B][B]Their Hit Points[/B][/B] [*][S]Their Saving throws bonus[/S] [*][S]Their DCs[/S] [/LIST] There is a drawback to having your crunchy RPG lock most of the stats of a class and a major monster type between a small range. You only have a few knobs to play with. The ogre could have lower HP but resistance to bludgeoning due to its fat body. "that's not old school". Oh well enough your MM being criticized for being full of boring sack of HP because HP and Damage is all you are allowed to adjust and have #PP take your potential money with their monster books or whole new RPGs with actual interesting monsters due to having more levers. [/QUOTE]
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