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What does the mundane high level fighter look like? [+]
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<blockquote data-quote="hawkeyefan" data-source="post: 9181537" data-attributes="member: 6785785"><p>You’re saying two things here. That “it’s not informed by the fictional reality” and “the rules do not represent the fiction in a consistent manner”. I don’t think these two things are the same. I don’t think the first is true at all. The second is true. </p><p></p><p>Whether or not that means the GM is constrained by the fiction… I don’t see how it affects GM constraint. That seems a separate issue.</p><p></p><p></p><p></p><p>Imagine you don’t care about this idea of monster stats always being consistent, always being the same. </p><p></p><p>The problem goes away. </p><p></p><p></p><p></p><p>So all your ogres always have the same number of hit points? None of them are ever tougher than the others? Better to hit bonuses or maybe a slam attack that can knock people prone? </p><p></p><p>Minion rules are no less diegetic than HP or most other representative game mechanics. </p><p></p><p></p><p></p><p>But you don’t need the stat to do that. You can just describe the person. Also, wouldn’t your description of the “big” guy depend on who you were describing him to? </p><p></p><p></p><p></p><p>There’s no reason for any of this to be unknown to the players. </p><p></p><p></p><p></p><p>Yes, and you also describe others’ preference as convoluted and messy and a kludge. I don’t agree, so I’m pointing out why. </p><p></p><p>I haven’t yet stated that your method is restrictive and needlessly limited. That it’s a case of the tail wagging the dog. But I imagine you’d have something to say about that. </p><p></p><p></p><p></p><p>But there are different types of stats for creatures of the same type. Different orcs, different types of giants, different drow, and so on. There already is variety. </p><p></p><p>I don’t see what’s being “taken away”. Except one more tool at the GM’s disposal.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9181537, member: 6785785"] You’re saying two things here. That “it’s not informed by the fictional reality” and “the rules do not represent the fiction in a consistent manner”. I don’t think these two things are the same. I don’t think the first is true at all. The second is true. Whether or not that means the GM is constrained by the fiction… I don’t see how it affects GM constraint. That seems a separate issue. Imagine you don’t care about this idea of monster stats always being consistent, always being the same. The problem goes away. So all your ogres always have the same number of hit points? None of them are ever tougher than the others? Better to hit bonuses or maybe a slam attack that can knock people prone? Minion rules are no less diegetic than HP or most other representative game mechanics. But you don’t need the stat to do that. You can just describe the person. Also, wouldn’t your description of the “big” guy depend on who you were describing him to? There’s no reason for any of this to be unknown to the players. Yes, and you also describe others’ preference as convoluted and messy and a kludge. I don’t agree, so I’m pointing out why. I haven’t yet stated that your method is restrictive and needlessly limited. That it’s a case of the tail wagging the dog. But I imagine you’d have something to say about that. But there are different types of stats for creatures of the same type. Different orcs, different types of giants, different drow, and so on. There already is variety. I don’t see what’s being “taken away”. Except one more tool at the GM’s disposal. [/QUOTE]
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What does the mundane high level fighter look like? [+]
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