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What does the mundane high level fighter look like? [+]
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<blockquote data-quote="Gammadoodler" data-source="post: 9181669" data-attributes="member: 6914290"><p>JJ Watt is also battling foes who are roughly his peers is speed, size, strength and toughness. He battles these foes using his bare hands operating under a set of rules meant (at least partially) to keep players safe. </p><p></p><p>And even with all that, your ask doesn't seem superhuman to me. In extremely limited googling, I've already found several sack times between 2 and 4 seconds. The fastest I've seen so far is less than 2 seconds. </p><p></p><p>In D&D, none of those parameters would be consistent with a scenario where a fighter would want to use an AoE weapon attack though. The creatures would not typically be on the same level in terms of physical characteristics. The fighter would be using a weapon crafted for the purpose of smashing, cleaving, and/or piercing other creatures. </p><p></p><p>And the sole concern for their foes' safety that the fighter would need to consider would be how best to deprive them of it.</p><p></p><p>To make it more comparable for this D&D scenario.</p><p></p><p>1. Give JJ Watt a greataxe</p><p>2. Sub out all the offensive linemen for kickers, punters, coaches, trainers, and the front office staff.</p><p>3. Give those foes some kinds of weapons and armor.</p><p>4. Spread them out in a space roughly approximate to 10 grocery store parking spaces.</p><p>5. Forbid those foes from running away (turn-based combat and all)</p><p>6. Tell JJ that if he can get to everyone in 6 seconds, he can redo his career with a relevant football team (or whatever else would sufficiently motivate him).</p><p></p><p>I like JJs chances in that scenario.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 9181669, member: 6914290"] JJ Watt is also battling foes who are roughly his peers is speed, size, strength and toughness. He battles these foes using his bare hands operating under a set of rules meant (at least partially) to keep players safe. And even with all that, your ask doesn't seem superhuman to me. In extremely limited googling, I've already found several sack times between 2 and 4 seconds. The fastest I've seen so far is less than 2 seconds. In D&D, none of those parameters would be consistent with a scenario where a fighter would want to use an AoE weapon attack though. The creatures would not typically be on the same level in terms of physical characteristics. The fighter would be using a weapon crafted for the purpose of smashing, cleaving, and/or piercing other creatures. And the sole concern for their foes' safety that the fighter would need to consider would be how best to deprive them of it. To make it more comparable for this D&D scenario. 1. Give JJ Watt a greataxe 2. Sub out all the offensive linemen for kickers, punters, coaches, trainers, and the front office staff. 3. Give those foes some kinds of weapons and armor. 4. Spread them out in a space roughly approximate to 10 grocery store parking spaces. 5. Forbid those foes from running away (turn-based combat and all) 6. Tell JJ that if he can get to everyone in 6 seconds, he can redo his career with a relevant football team (or whatever else would sufficiently motivate him). I like JJs chances in that scenario. [/QUOTE]
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What does the mundane high level fighter look like? [+]
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