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What does the mundane high level fighter look like? [+]
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<blockquote data-quote="Crimson Longinus" data-source="post: 9181678" data-attributes="member: 7025508"><p>GM is constrained in a sense that they are required to stat the fiction in consistent manner. It is more WYSIWYG and predictable to the players.</p><p></p><p></p><p>I don't think it entirely goes away. The GM still has to decide every time what version of the monster to use. And it will lead to situations like [USER=6801845]@Oofta[/USER] described, high level characters helping low level town guards to fight medium power monsters that should be minions to the characters but normal to the guards. I think this is genuinely more convoluted that just having objective stats and being able to throw them into whatever combination and not having to decide to whom the relative stats should be scaled.</p><p></p><p></p><p>No, they don't all have same stats. I modify monster stats often to represent different individuals. But these differences are diegetic. Everyone would agree that the pit-fighting champion Mord is a particularly tough ogre that can punch unusually hard and fast with his meaty fists. </p><p></p><p></p><p>No, no they are not. Like I said earlier, I doubt the purpose of minion ogre is to represent a particularly sickly ogre that is hovering at death's door. In fiction it is supposed to be just a normal ogre and them being easy to kill is a narrative conceit. That's not diegetic.</p><p></p><p></p><p>I don't need stats for that, but when there is a clear rules-fiction connection it is easy to assign fiction to the rules or rules to the fiction. If creature can have whatever rules then this ceases to be the case.</p><p></p><p></p><p>I don't understand what you mean here. </p><p></p><p></p><p>Right. I think I have explained in some detail why I think this method is more complicated. I stand by that assessment.</p><p></p><p></p><p>It indeed is somewhat restrictive, which I consider in this case to be a feature, not a bug. It lends rigour to the mechanical description of the world and keeps rules and the fictional reality aligned. So it is not the tail wagging the dog, it is the tail being attached to the dog in the first place. </p><p></p><p></p><p>Yes. And these represent diegetic differences.</p><p></p><p></p><p>Consistent portrayal of fictional reality by mechanics. But like I said earlier, if you don't care, and do think minions would improve your 5e experience, then just do it. It is even RAW in a sense that the GM certainly has permission to give whatever stats they want to the monsters.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9181678, member: 7025508"] GM is constrained in a sense that they are required to stat the fiction in consistent manner. It is more WYSIWYG and predictable to the players. I don't think it entirely goes away. The GM still has to decide every time what version of the monster to use. And it will lead to situations like [USER=6801845]@Oofta[/USER] described, high level characters helping low level town guards to fight medium power monsters that should be minions to the characters but normal to the guards. I think this is genuinely more convoluted that just having objective stats and being able to throw them into whatever combination and not having to decide to whom the relative stats should be scaled. No, they don't all have same stats. I modify monster stats often to represent different individuals. But these differences are diegetic. Everyone would agree that the pit-fighting champion Mord is a particularly tough ogre that can punch unusually hard and fast with his meaty fists. No, no they are not. Like I said earlier, I doubt the purpose of minion ogre is to represent a particularly sickly ogre that is hovering at death's door. In fiction it is supposed to be just a normal ogre and them being easy to kill is a narrative conceit. That's not diegetic. I don't need stats for that, but when there is a clear rules-fiction connection it is easy to assign fiction to the rules or rules to the fiction. If creature can have whatever rules then this ceases to be the case. I don't understand what you mean here. Right. I think I have explained in some detail why I think this method is more complicated. I stand by that assessment. It indeed is somewhat restrictive, which I consider in this case to be a feature, not a bug. It lends rigour to the mechanical description of the world and keeps rules and the fictional reality aligned. So it is not the tail wagging the dog, it is the tail being attached to the dog in the first place. Yes. And these represent diegetic differences. Consistent portrayal of fictional reality by mechanics. But like I said earlier, if you don't care, and do think minions would improve your 5e experience, then just do it. It is even RAW in a sense that the GM certainly has permission to give whatever stats they want to the monsters. [/QUOTE]
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