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What does the mundane high level fighter look like? [+]
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<blockquote data-quote="Oofta" data-source="post: 9181907" data-attributes="member: 6801845"><p>When designing the fighter they had to make decisions on how the fighter would work. Go for single attacks that dealt a lot of damage or a lot of attacks, more than any other class. That's the basic concept. From there you have to then look at the big picture, all of the classes, monster assumptions and design goals. You can't give fighters massive damage without also taking away multiple attacks, fighters are already the DPR kings.</p><p></p><p>Combine all that with how long fights "should" last and you get overall design. In most 5E games combat seem to last around 3-6 rounds in my experience. You can't just look at fighters in isolation, you can't just look at .01%* of fantasy fiction ever published and find a tiny fraction of that fiction and build a game around it.</p><p></p><p>They do allow for this type of scenario, it's why we have bounded accuracy. It's only when people set up strawman scenarios that it fails. No game can emulate every possible scenario, especially when the opposing monsters are arbitrarily chosen to fail the vision.</p><p></p><p>It's not that the high level fighter has a problem killing the ogre or were-hyenas in one round. They can typically kill multiple ogres in one round. What they won't do is kill them with 1 hit because they're X levels higher. Because the core concepts of D&D simply aren't designed to do that. It would feel just as out of place in D&D to me as minions did.</p><p></p><p>This is an incredibly weird niche people want filled. Especially because taking out multiple enemies in 1 round, typically with each enemy only requiring 1 hit is already eminently possible without changing a single rule.</p><p></p><p><em>*As with 48.5% of statistics this number is completely made up. But I believe it is close enough. </em></p></blockquote><p></p>
[QUOTE="Oofta, post: 9181907, member: 6801845"] When designing the fighter they had to make decisions on how the fighter would work. Go for single attacks that dealt a lot of damage or a lot of attacks, more than any other class. That's the basic concept. From there you have to then look at the big picture, all of the classes, monster assumptions and design goals. You can't give fighters massive damage without also taking away multiple attacks, fighters are already the DPR kings. Combine all that with how long fights "should" last and you get overall design. In most 5E games combat seem to last around 3-6 rounds in my experience. You can't just look at fighters in isolation, you can't just look at .01%* of fantasy fiction ever published and find a tiny fraction of that fiction and build a game around it. They do allow for this type of scenario, it's why we have bounded accuracy. It's only when people set up strawman scenarios that it fails. No game can emulate every possible scenario, especially when the opposing monsters are arbitrarily chosen to fail the vision. It's not that the high level fighter has a problem killing the ogre or were-hyenas in one round. They can typically kill multiple ogres in one round. What they won't do is kill them with 1 hit because they're X levels higher. Because the core concepts of D&D simply aren't designed to do that. It would feel just as out of place in D&D to me as minions did. This is an incredibly weird niche people want filled. Especially because taking out multiple enemies in 1 round, typically with each enemy only requiring 1 hit is already eminently possible without changing a single rule. [I]*As with 48.5% of statistics this number is completely made up. But I believe it is close enough. [/I] [/QUOTE]
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