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What does the mundane high level fighter look like? [+]
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<blockquote data-quote="Tony Vargas" data-source="post: 9181986" data-attributes="member: 996"><p>Mechanics matter, certainly, which is why class imbalances and failure to emulate genre need to be addressed at the mechanical level. </p><p></p><p>Feel is subjective. For an number of folks in the thread, minions feel just fine, for me, I take an added step when DMing, of making sure a minion meant to represent <em>the same monster</em>, has the same xp value, because I find that consistent in the same way you're looking for in giving it the exact same stats. </p><p></p><p>A strictly PC-side solution, like the below, would presumably not be objectionable, either.</p><p></p><p>Something like that could help the fighter get closer to the specific Conan bit Pemerton was talking about. Minions were a more general solution - while they enabled that sort of thing, wizards and other controllers were even better at minion-sweeping.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9181986, member: 996"] Mechanics matter, certainly, which is why class imbalances and failure to emulate genre need to be addressed at the mechanical level. Feel is subjective. For an number of folks in the thread, minions feel just fine, for me, I take an added step when DMing, of making sure a minion meant to represent [I]the same monster[/I], has the same xp value, because I find that consistent in the same way you're looking for in giving it the exact same stats. A strictly PC-side solution, like the below, would presumably not be objectionable, either. Something like that could help the fighter get closer to the specific Conan bit Pemerton was talking about. Minions were a more general solution - while they enabled that sort of thing, wizards and other controllers were even better at minion-sweeping. [/QUOTE]
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What does the mundane high level fighter look like? [+]
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