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What does the mundane high level fighter look like? [+]
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<blockquote data-quote="Quickleaf" data-source="post: 9182190" data-attributes="member: 20323"><p>[USER=6801845]@Oofta[/USER] [USER=6914290]@Gammadoodler[/USER]</p><p>Tl;dr 11th level fighter can take down 2.5 ogres going all out.</p><p></p><p>Pretty grounded example: 11th level fighter (battle master) with +2 magical greatsword, <a href="https://rpg.stackexchange.com/questions/47172/how-much-damage-does-great-weapon-fighting-add-on-average#:~:text=Suppose%20you%20have%20a%20die,never%20be%20larger%20than%201." target="_blank">Great Weapon Fighting Style</a>, Great Weapon Master feat, and 20 Strength, using the Feinting Attack maneuver to gain <a href="http://onlinedungeonmaster.com/2012/05/24/advantage-and-disadvantage-in-dd-next-the-math/" target="_blank">Advantage</a> (which in this case shifts 80% chance hit to 96% chance hit). You can replace the greatsword being magical with some party buffs that equate to close to the same thing (e.g. d4 <em>Bless</em>), so it's an assumption that covers multiple bases.</p><p></p><p>Attack Bonus (normal) = +4 (prof) +5 (strength) +2 (magic sword) -5 (feat) = +6 vs Ogre AC 11, means the fighter hits on a 5+ on d20 – in other words they have an 80% chance to hit (barring any other influences) which gets factored in damage estimates</p><p></p><p>Attack Bonus (Feinting Attack) = +4 (prof) +5 (strength) +2 (magic sword) -5 (feat) +3 Advantage = +9 vs Ogre AC 11, means the fighter hits on a 2+ on d20 – in other words they have an 96% chance to hit (barring any other influences) which gets factored in damage estimates</p><p></p><p>Attack #1 (Feinting Attack) = 2d6 + 1.3 (great weapon fighting style) + 5 (strength) +2 (magic sword) +10 (feat) +1d10 (superiority die) = 30.8 avg damage * 0.96 = 29.6</p><p>Attack #2 (Feinting Attack) = 2d6 + 1.3 (great weapon fighting style) + 5 (strength) +2 (magic sword) +10 (feat) +1d10 (superiority die) = 30.8 avg damage * 0.96 = 29.6</p><p></p><p>This could kill the 1st Ogre with 59 HP.</p><p></p><p>Attack #3 (Feinting Attack) = 2d6 + 1.3 (great weapon fighting style) + 5 (strength) +2 (magic sword) +10 (feat) +1d10 (superiority die) = 30.8 avg damage * 0.96 = 29.6 damage</p><p></p><p>Action Surge! Attack #4 (Feinting Attack) = 2d6 + 1.3 (great weapon fighting style) + 5 (strength) +2 (magic sword) +10 (feat) +1d10 (superiority die) = 30.8 avg damage * 0.96 = 29.6 damage</p><p></p><p>Again this could kill a 2nd Ogre.</p><p></p><p>However, the fighter is now out of superiority dice, so no more feinting!</p><p></p><p>Action Surge, Attack #5 = 2d6 + 1.3 (great weapon fighting style) +5 (strength) +2 (magic sword) +10 (feat) = 25.3 avg damage * 0.8 = 20.24</p><p>Action Surge, Attack #6 = 2d6 + 1.3 (great weapon fighting style) +5 (strength) +2 (magic sword) +10 (feat) = 25.3 avg damage * 0.8 = 20.24</p><p></p><p>The 3rd Ogre is likely wounded but not dead...barring other allies or terrain hazards or cool magic items.</p><p></p><p>However, the fighter has completely tapped out their 4 Superiority Dice and Action Surge to accomplish this.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9182190, member: 20323"] [USER=6801845]@Oofta[/USER] [USER=6914290]@Gammadoodler[/USER] Tl;dr 11th level fighter can take down 2.5 ogres going all out. Pretty grounded example: 11th level fighter (battle master) with +2 magical greatsword, [URL='https://rpg.stackexchange.com/questions/47172/how-much-damage-does-great-weapon-fighting-add-on-average#:~:text=Suppose%20you%20have%20a%20die,never%20be%20larger%20than%201.']Great Weapon Fighting Style[/URL], Great Weapon Master feat, and 20 Strength, using the Feinting Attack maneuver to gain [URL='http://onlinedungeonmaster.com/2012/05/24/advantage-and-disadvantage-in-dd-next-the-math/']Advantage[/URL] (which in this case shifts 80% chance hit to 96% chance hit). You can replace the greatsword being magical with some party buffs that equate to close to the same thing (e.g. d4 [I]Bless[/I]), so it's an assumption that covers multiple bases. Attack Bonus (normal) = +4 (prof) +5 (strength) +2 (magic sword) -5 (feat) = +6 vs Ogre AC 11, means the fighter hits on a 5+ on d20 – in other words they have an 80% chance to hit (barring any other influences) which gets factored in damage estimates Attack Bonus (Feinting Attack) = +4 (prof) +5 (strength) +2 (magic sword) -5 (feat) +3 Advantage = +9 vs Ogre AC 11, means the fighter hits on a 2+ on d20 – in other words they have an 96% chance to hit (barring any other influences) which gets factored in damage estimates Attack #1 (Feinting Attack) = 2d6 + 1.3 (great weapon fighting style) + 5 (strength) +2 (magic sword) +10 (feat) +1d10 (superiority die) = 30.8 avg damage * 0.96 = 29.6 Attack #2 (Feinting Attack) = 2d6 + 1.3 (great weapon fighting style) + 5 (strength) +2 (magic sword) +10 (feat) +1d10 (superiority die) = 30.8 avg damage * 0.96 = 29.6 This could kill the 1st Ogre with 59 HP. Attack #3 (Feinting Attack) = 2d6 + 1.3 (great weapon fighting style) + 5 (strength) +2 (magic sword) +10 (feat) +1d10 (superiority die) = 30.8 avg damage * 0.96 = 29.6 damage Action Surge! Attack #4 (Feinting Attack) = 2d6 + 1.3 (great weapon fighting style) + 5 (strength) +2 (magic sword) +10 (feat) +1d10 (superiority die) = 30.8 avg damage * 0.96 = 29.6 damage Again this could kill a 2nd Ogre. However, the fighter is now out of superiority dice, so no more feinting! Action Surge, Attack #5 = 2d6 + 1.3 (great weapon fighting style) +5 (strength) +2 (magic sword) +10 (feat) = 25.3 avg damage * 0.8 = 20.24 Action Surge, Attack #6 = 2d6 + 1.3 (great weapon fighting style) +5 (strength) +2 (magic sword) +10 (feat) = 25.3 avg damage * 0.8 = 20.24 The 3rd Ogre is likely wounded but not dead...barring other allies or terrain hazards or cool magic items. However, the fighter has completely tapped out their 4 Superiority Dice and Action Surge to accomplish this. [/QUOTE]
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