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General Tabletop Discussion
*Dungeons & Dragons
What does the mundane high level fighter look like? [+]
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<blockquote data-quote="Gammadoodler" data-source="post: 9182383" data-attributes="member: 6914290"><p>Gotta be careful with the survivability assumptions. Both analyses appear to rely on two incoming attacks per turn.</p><p></p><p>This number would very easily get surpassed in play. Heck it's probably not that appropriate for the sim, considering that ogres have a ranged attack on their statblock, and even in melee, all that would need to happen to get more attacks in would be for the ogres in front to get out of the way of the ogres behind them.</p><p></p><p>Fortunately, since ogres are large, they're quite good at getting in each other's way.</p><p></p><p>But every incremental attack brings a significant decrease in survivability. Add 2 more attacks a round coming in, and the fighter lives for half the time (or less since they're getting less time to kill attackers to reduce incoming damage). Add 4 more attacks (for a total of 8..out of the 30 ogres doing more than nothing on their turn), and cut survivability in half again. Now our fighter kills 7ish ogres and so on.</p><p></p><p>A more accurate description of what the fighter is accomplishing in the sim would be to say that the fighter can win 15 consecutive 1 v 2 battles vs. pairs of ogres. Yes, this is still a certain kind of impressive, but it's not really "soloing 30 ogres"</p><p></p><p>This kind of thing happens very often in these threads where someone goes to demonstrate what a 5e fighter can do vs. massed enemies..and it pretty much always relies on most of the enemy doing nothing until it is their turn to be killed by the fighter.</p><p></p><p>Ogres aren't bright so it's more tolerable here than most places, but I do not think it is a good representation for how the fighter could be expected to perform in play.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 9182383, member: 6914290"] Gotta be careful with the survivability assumptions. Both analyses appear to rely on two incoming attacks per turn. This number would very easily get surpassed in play. Heck it's probably not that appropriate for the sim, considering that ogres have a ranged attack on their statblock, and even in melee, all that would need to happen to get more attacks in would be for the ogres in front to get out of the way of the ogres behind them. Fortunately, since ogres are large, they're quite good at getting in each other's way. But every incremental attack brings a significant decrease in survivability. Add 2 more attacks a round coming in, and the fighter lives for half the time (or less since they're getting less time to kill attackers to reduce incoming damage). Add 4 more attacks (for a total of 8..out of the 30 ogres doing more than nothing on their turn), and cut survivability in half again. Now our fighter kills 7ish ogres and so on. A more accurate description of what the fighter is accomplishing in the sim would be to say that the fighter can win 15 consecutive 1 v 2 battles vs. pairs of ogres. Yes, this is still a certain kind of impressive, but it's not really "soloing 30 ogres" This kind of thing happens very often in these threads where someone goes to demonstrate what a 5e fighter can do vs. massed enemies..and it pretty much always relies on most of the enemy doing nothing until it is their turn to be killed by the fighter. Ogres aren't bright so it's more tolerable here than most places, but I do not think it is a good representation for how the fighter could be expected to perform in play. [/QUOTE]
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What does the mundane high level fighter look like? [+]
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