Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What does the mundane high level fighter look like? [+]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crimson Longinus" data-source="post: 9182404" data-attributes="member: 7025508"><p>What I want is the fiction to rules connection to be objective. If certain fictional element is the game world is always paired with a certain rule element, then it makes a lot easier for me to assign rules to the fiction. Similarly this connection allows me to consistently extrapolate fiction from the rules. If it instead is a relative case-by-case variable then it makes things harder for me and more confusing to the players. I appreciate that other people might think these things differently, but this is how my head works and I have found that this is not at all uncommon.</p><p></p><p></p><p>Yes, I know this is how it actually was in 4e, I played it a lot. But people seemed to ignore that aspect and focused on the one shot kills in this context of brainstorming solutions for 5e. And that it works like this just makes it worse to me. None of these stats represent anything anymore. Same thing can be represented by high AC and low HP or vice versa! To me it is just madness.</p><p></p><p></p><p>I mean it absolutely is an awkward kludge to patch the fact that the maths of the game do not work otherwise. </p><p></p><p></p><p>See, "to make the maths work smoothly". A kludge. Just make the maths work smoothly in the first place.</p><p></p><p></p><p>Feature, bug. One of those. <img class="smilie smilie--emoji" alt="🤷" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937.png" title="Person shrugging :person_shrugging:" data-shortname=":person_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p>And once that squire joins those demigods to fight the vrocks, the system breaks down.</p><p></p><p></p><p>I'd say any other edition handles it better.</p><p></p><p></p><p>And again, when the characters fight the ogres alongside the commoners the system breaks down.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9182404, member: 7025508"] What I want is the fiction to rules connection to be objective. If certain fictional element is the game world is always paired with a certain rule element, then it makes a lot easier for me to assign rules to the fiction. Similarly this connection allows me to consistently extrapolate fiction from the rules. If it instead is a relative case-by-case variable then it makes things harder for me and more confusing to the players. I appreciate that other people might think these things differently, but this is how my head works and I have found that this is not at all uncommon. Yes, I know this is how it actually was in 4e, I played it a lot. But people seemed to ignore that aspect and focused on the one shot kills in this context of brainstorming solutions for 5e. And that it works like this just makes it worse to me. None of these stats represent anything anymore. Same thing can be represented by high AC and low HP or vice versa! To me it is just madness. I mean it absolutely is an awkward kludge to patch the fact that the maths of the game do not work otherwise. See, "to make the maths work smoothly". A kludge. Just make the maths work smoothly in the first place. Feature, bug. One of those. 🤷 And once that squire joins those demigods to fight the vrocks, the system breaks down. I'd say any other edition handles it better. And again, when the characters fight the ogres alongside the commoners the system breaks down. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What does the mundane high level fighter look like? [+]
Top