Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What does the mundane high level fighter look like? [+]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 9182529" data-attributes="member: 996"><p>TBF, there's a strong argument against using monster/enemy-NPC stat blocks against eachother (beyond, perhaps, the odd bit of mind-controlling - magic breaks all the rules, afterall). There's not really a lot of point to the DM running through a combat the players don't participate in. (I suppose it's not, like, a reprehensible thing to do, but it is, at best, a solitary bit of fun for the DM who enjoys that sort of thing.)</p><p></p><p></p><p>OT1H, paragon PCs defending a town is a little below their paygrade, that's Heroic Tier stuff. OTOH, 4e did have an issue when it came to having troops on the PC's side. There were Companion characters that weren't quite monster stats and were tuned to work with a PC party, but that was it. You could create a Companion character with the swarm trait, and there's a unit of much lower-level people fighting along-side the heroes. </p><p>I have done that, and, predictably, it slowed down combats having units of allies fighting units of enemies not direcly related to the PCs' part of the battle. It wasn't quite the excrutiating experience it was for the players when I integrated their party into a Battlesytem unit in AD&D, but it did make for a very slow - huge, epic, but slow - "encounter"</p><p>While I'd readily use swarms of medium humanoids as units for high-level PCs to fight, again, I don't find a lot of benefit to doing it on the player's side of any battle - such allies can just be described doing their thing across the battlefield, while play focuses on the, y'know, players.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9182529, member: 996"] TBF, there's a strong argument against using monster/enemy-NPC stat blocks against eachother (beyond, perhaps, the odd bit of mind-controlling - magic breaks all the rules, afterall). There's not really a lot of point to the DM running through a combat the players don't participate in. (I suppose it's not, like, a reprehensible thing to do, but it is, at best, a solitary bit of fun for the DM who enjoys that sort of thing.) OT1H, paragon PCs defending a town is a little below their paygrade, that's Heroic Tier stuff. OTOH, 4e did have an issue when it came to having troops on the PC's side. There were Companion characters that weren't quite monster stats and were tuned to work with a PC party, but that was it. You could create a Companion character with the swarm trait, and there's a unit of much lower-level people fighting along-side the heroes. I have done that, and, predictably, it slowed down combats having units of allies fighting units of enemies not direcly related to the PCs' part of the battle. It wasn't quite the excrutiating experience it was for the players when I integrated their party into a Battlesytem unit in AD&D, but it did make for a very slow - huge, epic, but slow - "encounter" While I'd readily use swarms of medium humanoids as units for high-level PCs to fight, again, I don't find a lot of benefit to doing it on the player's side of any battle - such allies can just be described doing their thing across the battlefield, while play focuses on the, y'know, players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What does the mundane high level fighter look like? [+]
Top