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What does the mundane high level fighter look like? [+]
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<blockquote data-quote="Sacrosanct" data-source="post: 9182624" data-attributes="member: 15700"><p>Sorry if this has been already mentioned, but there’s another reason other than immersion. Which I think you’re discounting because most players associate mechanics to support their assumptions. They don’t just go “oh, a 1 hp ogre will kill a commoner anyway” because HP have been defined for them. It’s a measure of toughness. You’re assuming players will apply a narrative reason to override a stated mechanical reason and I don’t think that’s how most people work. We tend to rely on rules and definitions before assuming they don’t mean anything. That’s why they are there in the first place. </p><p></p><p>But anyway, the second reason is arguably more important, and is directly contradicting the point of this thread. If you make an ogre have 1hp, then that applies to everyone. The wizard, or heck, wizards familiar can take one out in one hit. So that makes the problem of fighters being overshadowed even worse.</p><p></p><p>It’s much better to shift that power to the fighter itself. That way it’s an ability that can’t be used by literally everything and everyone.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 9182624, member: 15700"] Sorry if this has been already mentioned, but there’s another reason other than immersion. Which I think you’re discounting because most players associate mechanics to support their assumptions. They don’t just go “oh, a 1 hp ogre will kill a commoner anyway” because HP have been defined for them. It’s a measure of toughness. You’re assuming players will apply a narrative reason to override a stated mechanical reason and I don’t think that’s how most people work. We tend to rely on rules and definitions before assuming they don’t mean anything. That’s why they are there in the first place. But anyway, the second reason is arguably more important, and is directly contradicting the point of this thread. If you make an ogre have 1hp, then that applies to everyone. The wizard, or heck, wizards familiar can take one out in one hit. So that makes the problem of fighters being overshadowed even worse. It’s much better to shift that power to the fighter itself. That way it’s an ability that can’t be used by literally everything and everyone. [/QUOTE]
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What does the mundane high level fighter look like? [+]
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