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What does the paladin do when...
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<blockquote data-quote="Damon Griffin" data-source="post: 809627" data-attributes="member: 3568"><p>Give the DM a choice: Either his next words are "And then you wake up..." or this is the last game session I ever play with him as GM.</p><p></p><p>I've had it with power-mad DMs who don't care whether or not their players are enjoying the situations their characters are placed in...as long as the DM is enjoying himself, it's all good. In past campaigns, I've had to put up with my characters' parents being the targets of assassination plots, being dragged into religious wars that I (as a bard) cared nothing about, having my home village suffer over 50% mortality from an orc horde whose only purpose was to chase us 1st level PC out of town, and more.</p><p></p><p>Yes, bad things happen to good people. Yes, the game would be boring if nothing bad ever happened to the PCs. Yes, you need conflict to tell a story. But this isn't the DM's story. It's interactive. And that means you don't get to place characters in no-win situations not of their making, not with stakes as high as you describe. Doing so removes all control of the PC's fate from the player's hands, which oversteps a DM's bounds.</p><p></p><p>Putting the paladin in a moral dilemma is fine, but it would not, for example, be okay to set him up in a situation where he must choose between two courses of action, both of them clearly evil, so that he's going to end up "fallen" and in need of redemption by the end of the session no matter what he does.</p></blockquote><p></p>
[QUOTE="Damon Griffin, post: 809627, member: 3568"] Give the DM a choice: Either his next words are "And then you wake up..." or this is the last game session I ever play with him as GM. I've had it with power-mad DMs who don't care whether or not their players are enjoying the situations their characters are placed in...as long as the DM is enjoying himself, it's all good. In past campaigns, I've had to put up with my characters' parents being the targets of assassination plots, being dragged into religious wars that I (as a bard) cared nothing about, having my home village suffer over 50% mortality from an orc horde whose only purpose was to chase us 1st level PC out of town, and more. Yes, bad things happen to good people. Yes, the game would be boring if nothing bad ever happened to the PCs. Yes, you need conflict to tell a story. But this isn't the DM's story. It's interactive. And that means you don't get to place characters in no-win situations not of their making, not with stakes as high as you describe. Doing so removes all control of the PC's fate from the player's hands, which oversteps a DM's bounds. Putting the paladin in a moral dilemma is fine, but it would not, for example, be okay to set him up in a situation where he must choose between two courses of action, both of them clearly evil, so that he's going to end up "fallen" and in need of redemption by the end of the session no matter what he does. [/QUOTE]
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