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What does the paladin do when...
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<blockquote data-quote="Mouseferatu" data-source="post: 809712" data-attributes="member: 1288"><p>Hmm. I don't mean to go off on a tangent/hijack, but I have to say that this sort of thing is the reason I heavily restrict Resurrection magics in most of my campaigns (except the truly high-magic ones).</p><p></p><p>An ethical dilemma like this--leaving aside, for the moment, whether or not it's fair to the players--should <em>not</em> be easily resolved by saying "Ah, let her die, you can resurrect her later." That just strips the whole thing of an enormous amount of its inherent drama.</p><p></p><p>Nor do I necessarily believe this is the mark of a bad DM as some others have suggested, though it very easily could be. Some players enjoy ethical dilemmas, and the roleplaying challenge of the no-win scenario. So long as the DM knows that's the kind of group he's got, there's no problem.</p><p></p><p>I think it's also safe for a DM to use even if his group isn't of that variety--<em>in select circumstances</em>. To end a major story or a campaign on this note would, indeed, be unfair to the PCs. I think it would be okay to use a tactic like this at the beginning or middle of a story, however, as a means of upping the dramatic potential.</p><p></p><p>Still, if the players don't enjoy it, don't do it. That's certainly simple enough.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 809712, member: 1288"] Hmm. I don't mean to go off on a tangent/hijack, but I have to say that this sort of thing is the reason I heavily restrict Resurrection magics in most of my campaigns (except the truly high-magic ones). An ethical dilemma like this--leaving aside, for the moment, whether or not it's fair to the players--should [i]not[/i] be easily resolved by saying "Ah, let her die, you can resurrect her later." That just strips the whole thing of an enormous amount of its inherent drama. Nor do I necessarily believe this is the mark of a bad DM as some others have suggested, though it very easily could be. Some players enjoy ethical dilemmas, and the roleplaying challenge of the no-win scenario. So long as the DM knows that's the kind of group he's got, there's no problem. I think it's also safe for a DM to use even if his group isn't of that variety--[i]in select circumstances[/i]. To end a major story or a campaign on this note would, indeed, be unfair to the PCs. I think it would be okay to use a tactic like this at the beginning or middle of a story, however, as a means of upping the dramatic potential. Still, if the players don't enjoy it, don't do it. That's certainly simple enough. [/QUOTE]
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