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What does the paladin do when...
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<blockquote data-quote="S'mon" data-source="post: 811886" data-attributes="member: 463"><p>From a DM's perspective:</p><p></p><p>It would be a reasonable scenario for a DM to run once, eg as the climax to a campaign. Of course smart paladins know there's strength in numbers and would enter the sorcerer's tower with henchmen or allies, giving a lot more options. It's up to the DM to play fair though - if there's no reasonable way the sorcerer could have located & kidnapped the wife, it'd be unfair just to do it by fiat. If the paladin never considered the possibility of an attack on his family, or took inadequate precautions, tough.</p><p></p><p>Doing nothing but pray at the critical point (on the basis that it's an unfair choice) indicates to me the PC is unfit to be a paladin - most people who choose this option add "...and if my god did nothing I'd become a blackguard!", supporting this judgement. If they do nothing they deserve to have the worst of all possible outcomes and be stripped of paladinhood in addition. Of course players should be aware in advance that playing a paladin is hard.</p><p>I suspect in my game the deity would never have allowed the PC to be a paladin anyway, at least not for long.</p><p></p><p>As DM I'd certainly give a PC the chance to knock the wizard off balance. They might not be able to sever his leg (unless they had a sword of sharpness, or could reduce him to negative hp in one blow), but they should be able to kick him in the kneecap and knock him over, with some good 'Trip' rolls. This is good thinking and deserves a chance to succeed.</p></blockquote><p></p>
[QUOTE="S'mon, post: 811886, member: 463"] From a DM's perspective: It would be a reasonable scenario for a DM to run once, eg as the climax to a campaign. Of course smart paladins know there's strength in numbers and would enter the sorcerer's tower with henchmen or allies, giving a lot more options. It's up to the DM to play fair though - if there's no reasonable way the sorcerer could have located & kidnapped the wife, it'd be unfair just to do it by fiat. If the paladin never considered the possibility of an attack on his family, or took inadequate precautions, tough. Doing nothing but pray at the critical point (on the basis that it's an unfair choice) indicates to me the PC is unfit to be a paladin - most people who choose this option add "...and if my god did nothing I'd become a blackguard!", supporting this judgement. If they do nothing they deserve to have the worst of all possible outcomes and be stripped of paladinhood in addition. Of course players should be aware in advance that playing a paladin is hard. I suspect in my game the deity would never have allowed the PC to be a paladin anyway, at least not for long. As DM I'd certainly give a PC the chance to knock the wizard off balance. They might not be able to sever his leg (unless they had a sword of sharpness, or could reduce him to negative hp in one blow), but they should be able to kick him in the kneecap and knock him over, with some good 'Trip' rolls. This is good thinking and deserves a chance to succeed. [/QUOTE]
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