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<blockquote data-quote="mearls" data-source="post: 9648990" data-attributes="member: 697"><p>Here is what I want to see:</p><ul> <li data-xf-list-type="ul">A really good D&D starter set. I have high hopes for the new set coming out this fall. It looks great.</li> <li data-xf-list-type="ul">I would LOVE to see the design team at WotC take a lot more risks and really embrace D&D Beyond as a place where they can experiment with smaller, more focused products. Unleash the team now that the rules update is in the rearview mirror.</li> <li data-xf-list-type="ul">Adventures designed from the experience of running things on a VTT. Design, iterate, and playtest using online tools. Never run them in-person. What changes? How does the design shift?</li> <li data-xf-list-type="ul">More Mork Borg/Pirate Borg/etc-sized games, but with different esthetic, tone, etc. I love the feel of a new game that I can wrap my head around in an hour and jump into running after an evening spent reading and prepping.</li> <li data-xf-list-type="ul">More of what I think of "adventure forward" designs. Back in the day, I was sold on Mothership because the adventures are creepy and awesome. I'd love to see more games that start with adventure concepts and then build a system to support them.</li> </ul><p>EDIT: I forgot to add one thing I really want to buy - a superhero game with * Borg level rules and graphic design. Small, compact book with easy character creation, simple rules, but oozing with flavor evoked by art and graphic design.</p></blockquote><p></p>
[QUOTE="mearls, post: 9648990, member: 697"] Here is what I want to see: [LIST] [*]A really good D&D starter set. I have high hopes for the new set coming out this fall. It looks great. [*]I would LOVE to see the design team at WotC take a lot more risks and really embrace D&D Beyond as a place where they can experiment with smaller, more focused products. Unleash the team now that the rules update is in the rearview mirror. [*]Adventures designed from the experience of running things on a VTT. Design, iterate, and playtest using online tools. Never run them in-person. What changes? How does the design shift? [*]More Mork Borg/Pirate Borg/etc-sized games, but with different esthetic, tone, etc. I love the feel of a new game that I can wrap my head around in an hour and jump into running after an evening spent reading and prepping. [*]More of what I think of "adventure forward" designs. Back in the day, I was sold on Mothership because the adventures are creepy and awesome. I'd love to see more games that start with adventure concepts and then build a system to support them. [/LIST] EDIT: I forgot to add one thing I really want to buy - a superhero game with * Borg level rules and graphic design. Small, compact book with easy character creation, simple rules, but oozing with flavor evoked by art and graphic design. [/QUOTE]
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