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What Does the RPG Hobby Need Now?
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<blockquote data-quote="overgeeked" data-source="post: 9649003" data-attributes="member: 86653"><p>Yeah. I absolutely love what are effectively one-and-done RPGs. Not necessarily only one book or product, but you have everything you actually need in one book. And the lighter the better. Pirate Borg is a gold standard as far as I'm concerned. The rules are basically summed up in the back end papers and the front end papers have the five most useful charts from the game.</p><p></p><p>Different perspectives and all that. I just see that as basic good game design. Designers starting from "what do I want game play to be like" rather than "okay, time to build yet another massive, sprawling game that will try to do everything."</p><p></p><p>You'd need to switch HP to something else or redefine zero HP as something other than broken or dead, but it could easily work. Maybe do that "get more powerful the more you get beat up" thing that so many people seem to want. Instead of dead at zero HP you power up at zero HP. Definitely drive a certain kind of heroic style of play.</p><p></p><p>ETA: Or you flip the script and you're normals fighting against superheroes a la Hellpower.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9649003, member: 86653"] Yeah. I absolutely love what are effectively one-and-done RPGs. Not necessarily only one book or product, but you have everything you actually need in one book. And the lighter the better. Pirate Borg is a gold standard as far as I'm concerned. The rules are basically summed up in the back end papers and the front end papers have the five most useful charts from the game. Different perspectives and all that. I just see that as basic good game design. Designers starting from "what do I want game play to be like" rather than "okay, time to build yet another massive, sprawling game that will try to do everything." You'd need to switch HP to something else or redefine zero HP as something other than broken or dead, but it could easily work. Maybe do that "get more powerful the more you get beat up" thing that so many people seem to want. Instead of dead at zero HP you power up at zero HP. Definitely drive a certain kind of heroic style of play. ETA: Or you flip the script and you're normals fighting against superheroes a la Hellpower. [/QUOTE]
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