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<blockquote data-quote="kronovan" data-source="post: 9651685" data-attributes="member: 6775134"><p>For me the FFG take on SW was hampered by too many moving parts. 3 different CRB's when 1 with optional companions for the Edge of the Empire, Age or Rebellion and Force & Destiny themes would have worked just fine. Proprietary dice which just a few years after initial release were hard to source. I know that at least in my area, unless you bought one of the 3 starter boxes, you were out of luck for acquiring any more. And some players just didn't gel with those proprietary dice. Personally, I found them easy enough to grok and use, but I didn't care for the way they at times through player agency at the GM. And then the multitude of companions and splat books for the 3 different lines - you needed a lot of shelf space for just the books from 1 line. And...all those card decks and other accessories...</p><p></p><p>To me FFG-SW was reflective of the Ameritrash (games with many plastic, fiddly parts) label that FFG had. While I don't treat that as a derogatory term and enjoy all those fiddly bits in FFG boardgames like Arkham Horror, Runebound, Warrior Knights and Descent, that approach seems out of place for a roleplaying game. The Genesys core rule are decent as far as a ruleset goes, but other than the world of Terrinoth, FFG (then Asmodee Editions-Edge Entertainment) hardly supported the system. That it took almost a decade to get a reprint of some core books, was nothing short of ridiculous. And then there's the no-PDF issue. I mean, unless you're the 800 lb WOTC gorrila driving the TTRPG juggernaut, that limitation just seems destined to failure.</p><p></p><p>So I agree the hobby needs an official Star Wars RPG that TTRPG fans like and is well supported.</p></blockquote><p></p>
[QUOTE="kronovan, post: 9651685, member: 6775134"] For me the FFG take on SW was hampered by too many moving parts. 3 different CRB's when 1 with optional companions for the Edge of the Empire, Age or Rebellion and Force & Destiny themes would have worked just fine. Proprietary dice which just a few years after initial release were hard to source. I know that at least in my area, unless you bought one of the 3 starter boxes, you were out of luck for acquiring any more. And some players just didn't gel with those proprietary dice. Personally, I found them easy enough to grok and use, but I didn't care for the way they at times through player agency at the GM. And then the multitude of companions and splat books for the 3 different lines - you needed a lot of shelf space for just the books from 1 line. And...all those card decks and other accessories... To me FFG-SW was reflective of the Ameritrash (games with many plastic, fiddly parts) label that FFG had. While I don't treat that as a derogatory term and enjoy all those fiddly bits in FFG boardgames like Arkham Horror, Runebound, Warrior Knights and Descent, that approach seems out of place for a roleplaying game. The Genesys core rule are decent as far as a ruleset goes, but other than the world of Terrinoth, FFG (then Asmodee Editions-Edge Entertainment) hardly supported the system. That it took almost a decade to get a reprint of some core books, was nothing short of ridiculous. And then there's the no-PDF issue. I mean, unless you're the 800 lb WOTC gorrila driving the TTRPG juggernaut, that limitation just seems destined to failure. So I agree the hobby needs an official Star Wars RPG that TTRPG fans like and is well supported. [/QUOTE]
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