Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What Does the RPG Hobby Need Now?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 9651698" data-attributes="member: 907"><p>I, for one, like it, and I've said multiple times that the Age of Rebellion beginner set + web enhancement are among the best RPG experiences I've had. For me, the web enhancement provides a mini-campaign direction and just enough detail on each part to provide a skeleton around which the GM can do their own stuff, without being hampered by too much detail.</p><p></p><p>But it's not like the system is perfect. The dice are cool and all, but are pretty expensive* and often hard to get a hold of – moreso now that the system has been shifted to Edge Studios rather than FFG. And while they can often create cool situations, it <strong>can</strong> be exhausting to do stuff with the advantages/threats all the time.</p><p></p><p>I am more forgiving of the three different branches than [USER=6775134]@kronovan[/USER]. I think they bring more focus to each game, and the selection of careers, opponents, tech, and other stuff in each one really shape those campaigns. Or at least I can buy it when it comes to Rebels vs Edge. Perhaps the Force stuff could have been in a neutral book that could be used with either one of the other two – particularly with the default being that the game is set between A New Hope and Empire, having a whole group of force users with specialization into multiple distinct areas seems weird. It would probably have worked better in a High Republic setting.</p><p></p><p>* Technically, they're not really more expensive per die than regular Chessex dice, but regular polyhedrals are used in hundreds of different games while these are only used in this one, so it feels more expensive. Plus, the dice sets are really too small – ideally they should come with five each of the ability, proficiency, difficulty, and challenge dice, two or three each of the boon/bane dice, and one force die, in order to enable you to do any roll with one set.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9651698, member: 907"] I, for one, like it, and I've said multiple times that the Age of Rebellion beginner set + web enhancement are among the best RPG experiences I've had. For me, the web enhancement provides a mini-campaign direction and just enough detail on each part to provide a skeleton around which the GM can do their own stuff, without being hampered by too much detail. But it's not like the system is perfect. The dice are cool and all, but are pretty expensive* and often hard to get a hold of – moreso now that the system has been shifted to Edge Studios rather than FFG. And while they can often create cool situations, it [B]can[/B] be exhausting to do stuff with the advantages/threats all the time. I am more forgiving of the three different branches than [USER=6775134]@kronovan[/USER]. I think they bring more focus to each game, and the selection of careers, opponents, tech, and other stuff in each one really shape those campaigns. Or at least I can buy it when it comes to Rebels vs Edge. Perhaps the Force stuff could have been in a neutral book that could be used with either one of the other two – particularly with the default being that the game is set between A New Hope and Empire, having a whole group of force users with specialization into multiple distinct areas seems weird. It would probably have worked better in a High Republic setting. * Technically, they're not really more expensive per die than regular Chessex dice, but regular polyhedrals are used in hundreds of different games while these are only used in this one, so it feels more expensive. Plus, the dice sets are really too small – ideally they should come with five each of the ability, proficiency, difficulty, and challenge dice, two or three each of the boon/bane dice, and one force die, in order to enable you to do any roll with one set. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Does the RPG Hobby Need Now?
Top