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<blockquote data-quote="R_J_K75" data-source="post: 9652224" data-attributes="member: 6921294"><p>Interesting, it never occurred to me to create a method for prepping. I just do it haphazardly, but I'll give it some thought.</p><p></p><p>I'm sure I read the 3 core books for 5E2014, but I've only read some of the 5E2024 version. I just have a hard time reading and retaining the core books these days. When we're playing other games last year I had the same problem. But, those system were somewhat different from one another so I had to refer to the core books quite a bit when prepping which took quite of bit of time.</p><p></p><p>I probably write my own adventures more often than not, I'd say probably close to 95% of the time, it's just easier and less time consuming. Even when I use pre-published modules its usually more for ideas rather than running them whole cloth. It's frustrating when I do look on DMsGuild for something short I run with little prep and the quality just isn't there. So, I've wasted time searching for something and then the time spent reading at least a portion of it. </p><p></p><p>We play in person, but we do use D&DB and Maps sometimes. It definitely ads time due to learning curve and just loading maps, etc. I've really considered going back to more of an older school approach of strictly pen and paper, with no electrical devices as I've questioned if they're worth the distraction to the players. Nothing like the feeling of spending a lot of time coming up with material for a session only to see your players glued to their cell phone, tablet or laptop.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 9652224, member: 6921294"] Interesting, it never occurred to me to create a method for prepping. I just do it haphazardly, but I'll give it some thought. I'm sure I read the 3 core books for 5E2014, but I've only read some of the 5E2024 version. I just have a hard time reading and retaining the core books these days. When we're playing other games last year I had the same problem. But, those system were somewhat different from one another so I had to refer to the core books quite a bit when prepping which took quite of bit of time. I probably write my own adventures more often than not, I'd say probably close to 95% of the time, it's just easier and less time consuming. Even when I use pre-published modules its usually more for ideas rather than running them whole cloth. It's frustrating when I do look on DMsGuild for something short I run with little prep and the quality just isn't there. So, I've wasted time searching for something and then the time spent reading at least a portion of it. We play in person, but we do use D&DB and Maps sometimes. It definitely ads time due to learning curve and just loading maps, etc. I've really considered going back to more of an older school approach of strictly pen and paper, with no electrical devices as I've questioned if they're worth the distraction to the players. Nothing like the feeling of spending a lot of time coming up with material for a session only to see your players glued to their cell phone, tablet or laptop. [/QUOTE]
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