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What does "This adventure is for mid-level adventurers" mean to you?
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<blockquote data-quote="J-H" data-source="post: 9593817" data-attributes="member: 7020951"><p>Higher power level and more options. My Baldur's Gate II campaign is up to 11th level (after 55 sessions and close to 2 years) and they are starting to have the power level to successfully pull off fun crazy stunts and really start to see payoff with "we are substantially more powerful than we used to be."</p><p></p><p>High level is also where you get to use the <em>good</em> magic items and have more loot variety and customization. You won't usually see a Vorpal sword or a fully completed Hammer of Thunderbolts in an 8th level campaign, but in one going to 20 they are not particularly disruptive.</p><p></p><p>My big campaign previous to that ended at 20+ with a couple of epic boons each. The 20th level vengeance paladin with Resilient: Con put up Aura of Power (the one that gives Evasion vs spells) and face-tanked a deific avatar for the entire final battle. The Warlock used a 1/week item to cast Wish to insta-cast Antipathy on the deific avatar, which caused almost his entire army to break and run for at least a little while.</p><p></p><p>That's stuff you can't do at low levels. </p><p>That said, it was a complicated battle and I'm planning to keep my statblocks simpler this time around. No more battles with three different kinds of supporting spellcasters!</p></blockquote><p></p>
[QUOTE="J-H, post: 9593817, member: 7020951"] Higher power level and more options. My Baldur's Gate II campaign is up to 11th level (after 55 sessions and close to 2 years) and they are starting to have the power level to successfully pull off fun crazy stunts and really start to see payoff with "we are substantially more powerful than we used to be." High level is also where you get to use the [I]good[/I] magic items and have more loot variety and customization. You won't usually see a Vorpal sword or a fully completed Hammer of Thunderbolts in an 8th level campaign, but in one going to 20 they are not particularly disruptive. My big campaign previous to that ended at 20+ with a couple of epic boons each. The 20th level vengeance paladin with Resilient: Con put up Aura of Power (the one that gives Evasion vs spells) and face-tanked a deific avatar for the entire final battle. The Warlock used a 1/week item to cast Wish to insta-cast Antipathy on the deific avatar, which caused almost his entire army to break and run for at least a little while. That's stuff you can't do at low levels. That said, it was a complicated battle and I'm planning to keep my statblocks simpler this time around. No more battles with three different kinds of supporting spellcasters! [/QUOTE]
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What does "This adventure is for mid-level adventurers" mean to you?
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