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<blockquote data-quote="I'm A Banana" data-source="post: 6314082" data-attributes="member: 2067"><p>I think there's two major elements of the "functionally mandatory" view.</p><p></p><p>#1 - Complexity. 4e's combat rules are complex. They interact in ways you can't easily forsee, they aren't always intuitive, and they're often very specific and jargony. Thus, there is a huge difference in play experience with relatively minor re-wording. Errata and rules updates and the like can dramatically change the experience you have at the table.</p><p></p><p>#2 - Option Sorting and Synergy. 4e's character building isn't simple -- the existence of 12 or more powers that you can have at a given level, the hundreds of feats (many of which are too minor to stand out in the mind). Building a character with access to all the rules enables remarkably different kinds and calibers of character than working with the books. Being able to sort, organize, and determine specialization can dramatically alter the kinds of characters you create. </p><p></p><p>So, this makes the experience for someone with DDI very different from the experience of someone without it. Noticeably. If you look at end characters, you can pretty easily tell who has DDI and who doesn't (even if they make the same characters with the same sources).</p><p></p><p>I don't want that to be the case in 5e - it should be a tabletop game that you can use e-tools to supplement, that you can perform equally as well (seamlessly, almost unnoticeably). And I'm kind of optimistic.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6314082, member: 2067"] I think there's two major elements of the "functionally mandatory" view. #1 - Complexity. 4e's combat rules are complex. They interact in ways you can't easily forsee, they aren't always intuitive, and they're often very specific and jargony. Thus, there is a huge difference in play experience with relatively minor re-wording. Errata and rules updates and the like can dramatically change the experience you have at the table. #2 - Option Sorting and Synergy. 4e's character building isn't simple -- the existence of 12 or more powers that you can have at a given level, the hundreds of feats (many of which are too minor to stand out in the mind). Building a character with access to all the rules enables remarkably different kinds and calibers of character than working with the books. Being able to sort, organize, and determine specialization can dramatically alter the kinds of characters you create. So, this makes the experience for someone with DDI very different from the experience of someone without it. Noticeably. If you look at end characters, you can pretty easily tell who has DDI and who doesn't (even if they make the same characters with the same sources). I don't want that to be the case in 5e - it should be a tabletop game that you can use e-tools to supplement, that you can perform equally as well (seamlessly, almost unnoticeably). And I'm kind of optimistic. [/QUOTE]
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