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<blockquote data-quote="I'm A Banana" data-source="post: 6314361" data-attributes="member: 2067"><p>Rules questions come up in play, so yeah, that's part of when the DDI access separates folks' experiences into the haves and have-nots. </p><p></p><p></p><p></p><p>I mean, the characters you build and the concepts you build them around stay with you for months, if not years, and change a bit at every level. Having DDI, beyond the access, makes comparisons, backtracking, organization, and sorting easy. That changes the specific options chosen, which changes the play of the character. </p><p></p><p>Neither of these are inherent issues with an online char builder/rules database as much as they are inherent issues with a complex ruleset that relies on precise detail to achieve its effects. </p><p></p><p></p><p></p><p>The issue with errata in 4e wasn't so much that it existed, or even the quantity of it, it was the <em>impact</em> of it. In 4e, a little change to a little rule could matter tremendously in play. A DM's best judgement of intent could send a power off the rails with just a little touch (say, changing "creatures" to "enemies" in the targeting of a burst or blast). </p><p></p><p>I hope that 5e manages to be more flexible and resilient than that, less fragile. Elder e's certainly are (largely because balance was a much more theoretical thing in them), and there's cause to be optimistic. When 5e needs errata, regardless of the amount it needs, I would hope that the errata would be less necessary, less significant, less massive in play impact. So someone who has the updates might find them clearer or more strictly worded, but they won't risk changing the essential nature of the thing.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6314361, member: 2067"] Rules questions come up in play, so yeah, that's part of when the DDI access separates folks' experiences into the haves and have-nots. I mean, the characters you build and the concepts you build them around stay with you for months, if not years, and change a bit at every level. Having DDI, beyond the access, makes comparisons, backtracking, organization, and sorting easy. That changes the specific options chosen, which changes the play of the character. Neither of these are inherent issues with an online char builder/rules database as much as they are inherent issues with a complex ruleset that relies on precise detail to achieve its effects. The issue with errata in 4e wasn't so much that it existed, or even the quantity of it, it was the [I]impact[/I] of it. In 4e, a little change to a little rule could matter tremendously in play. A DM's best judgement of intent could send a power off the rails with just a little touch (say, changing "creatures" to "enemies" in the targeting of a burst or blast). I hope that 5e manages to be more flexible and resilient than that, less fragile. Elder e's certainly are (largely because balance was a much more theoretical thing in them), and there's cause to be optimistic. When 5e needs errata, regardless of the amount it needs, I would hope that the errata would be less necessary, less significant, less massive in play impact. So someone who has the updates might find them clearer or more strictly worded, but they won't risk changing the essential nature of the thing. [/QUOTE]
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