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What does this photo say to you? [Project: Morningstar)
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<blockquote data-quote="Ruin Explorer" data-source="post: 6314881" data-attributes="member: 18"><p>What rules questions do you need the DDI for, specifically, KM? Please give me some real-play examples that can only be answered by the DDI, and wouldn't already be on your character sheet or in the Rules Compendium or whatever.</p><p></p><p></p><p></p><p>Like I said, this is an extremely weak argument you're making. It's not even really an argument - it's more of a comment. It's not something that is good or bad.</p><p></p><p></p><p></p><p>This issue has nothing do with errata at all. This issue is entirely down to "tightly-designed rules sets", and applies as much to M:tG or any of a thousand thousand other games (most not RPGs, though, note). I feel like you're overstating the real-world, non-CharOp impact, too, and completely omission of examples on your part seems to support that feeling.</p><p></p><p></p><p></p><p>I don't think any 4E errata "changed the essential nature of the thing" (unless "the thing" was a single power from a single class, in which case, that's been happening forever in TT RPGs, ever since designers realized they could do it, anyway), and I'd challenge you to find examples otherwise. We will see specific spells and abilities get nerfed/buffed in 5E, post-release, I think we can be pretty sure of that.</p><p></p><p>5E will be <em>less</em> tightly balanced, we can already see that, but it's just a matter of when, not if, they have to put out errata seriously changing some ability or combo of abilities, unless we want to hear, how, three years down the line, every Fighter is picking the Dragonslayer subclass and then MC'ing into Turbo-Monk or whatever. If they aren't going to do that because it might put someone's nose out of joint, well, the hell with that. You can always house-rule it back to the abusive version, if that's what you want.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6314881, member: 18"] What rules questions do you need the DDI for, specifically, KM? Please give me some real-play examples that can only be answered by the DDI, and wouldn't already be on your character sheet or in the Rules Compendium or whatever. Like I said, this is an extremely weak argument you're making. It's not even really an argument - it's more of a comment. It's not something that is good or bad. This issue has nothing do with errata at all. This issue is entirely down to "tightly-designed rules sets", and applies as much to M:tG or any of a thousand thousand other games (most not RPGs, though, note). I feel like you're overstating the real-world, non-CharOp impact, too, and completely omission of examples on your part seems to support that feeling. I don't think any 4E errata "changed the essential nature of the thing" (unless "the thing" was a single power from a single class, in which case, that's been happening forever in TT RPGs, ever since designers realized they could do it, anyway), and I'd challenge you to find examples otherwise. We will see specific spells and abilities get nerfed/buffed in 5E, post-release, I think we can be pretty sure of that. 5E will be [I]less[/I] tightly balanced, we can already see that, but it's just a matter of when, not if, they have to put out errata seriously changing some ability or combo of abilities, unless we want to hear, how, three years down the line, every Fighter is picking the Dragonslayer subclass and then MC'ing into Turbo-Monk or whatever. If they aren't going to do that because it might put someone's nose out of joint, well, the hell with that. You can always house-rule it back to the abusive version, if that's what you want. [/QUOTE]
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