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What does Unearthed Arcana need?
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<blockquote data-quote="Waterbizkit" data-source="post: 6944819" data-attributes="member: 6802604"><p>More variant or "modular" rules would be nice to see, it is one of the platforms they sold the new edition on. I can't give any specific examples because I'm quite happy with 5e as it is so far, but unlike quite a few people around here I don't generally take my own opinions as fact, so options for those who are dissatisfied would be nice especially if they callback to rules from prior editions.</p><p></p><p>I'd also like to see commentary regarding the actual design choices being made. Don't just throw some subclasses at me and ask what I think, tell me what the concept behind them is and why you chose to model the mechanics the way you did. This sort of thing can go a long way to help people understand why things are the way they are and maybe even help us as the DMs and players to provide better feedback.</p><p></p><p>Honestly I've been really happy with the game so far and how everything has been handled, so UA is mostly just gravy to me. There are plenty of others however that are less happy with it and using UA to dig a little deeper into the games mechanics could be a good way to help those people eventually get something they're a little more satisfied with.</p></blockquote><p></p>
[QUOTE="Waterbizkit, post: 6944819, member: 6802604"] More variant or "modular" rules would be nice to see, it is one of the platforms they sold the new edition on. I can't give any specific examples because I'm quite happy with 5e as it is so far, but unlike quite a few people around here I don't generally take my own opinions as fact, so options for those who are dissatisfied would be nice especially if they callback to rules from prior editions. I'd also like to see commentary regarding the actual design choices being made. Don't just throw some subclasses at me and ask what I think, tell me what the concept behind them is and why you chose to model the mechanics the way you did. This sort of thing can go a long way to help people understand why things are the way they are and maybe even help us as the DMs and players to provide better feedback. Honestly I've been really happy with the game so far and how everything has been handled, so UA is mostly just gravy to me. There are plenty of others however that are less happy with it and using UA to dig a little deeper into the games mechanics could be a good way to help those people eventually get something they're a little more satisfied with. [/QUOTE]
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