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What does Unearthed Arcana need?
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<blockquote data-quote="Ath'kethin" data-source="post: 6944820" data-attributes="member: 6798775"><p>What I would love to see is stuff that doesn't follow lockstep with the PHB templates. A finalized spell-less ranger. A psionics system that isn't just casting spells from the general spell list and calling it something different. I'd love to see a wizard specialist system that actually makes the wizards different from one another based on what spells they can learn and cast, not just on their conjuration of cheap tricks. </p><p></p><p>I love the subclass system overall, but not having an official archetype until 2nd or 3rd level really hinders character concepts in some ways. It also makes creating new subclasses for specific purposes more difficult, and really impedes the translation of some 2e kits to the new edition.</p><p></p><p>Actually, I'd love to see an equivalent of the 2e kit system, or something like Primeval Thule's narratives. Also, a system to allow multiclassing at first level, like the way it worked in 2e, so being a fighter/wizard was actually structured into the character from the outset, with no bouncing back and forth between professions required.</p><p></p><p>In short, I'd like to see stuff that develops the game instead of just heaping more stuff onto it. A few of them have done this already; I'd like to see more of it.</p><p></p><p></p><p></p><p>EDIT: typos, as usual</p></blockquote><p></p>
[QUOTE="Ath'kethin, post: 6944820, member: 6798775"] What I would love to see is stuff that doesn't follow lockstep with the PHB templates. A finalized spell-less ranger. A psionics system that isn't just casting spells from the general spell list and calling it something different. I'd love to see a wizard specialist system that actually makes the wizards different from one another based on what spells they can learn and cast, not just on their conjuration of cheap tricks. I love the subclass system overall, but not having an official archetype until 2nd or 3rd level really hinders character concepts in some ways. It also makes creating new subclasses for specific purposes more difficult, and really impedes the translation of some 2e kits to the new edition. Actually, I'd love to see an equivalent of the 2e kit system, or something like Primeval Thule's narratives. Also, a system to allow multiclassing at first level, like the way it worked in 2e, so being a fighter/wizard was actually structured into the character from the outset, with no bouncing back and forth between professions required. In short, I'd like to see stuff that develops the game instead of just heaping more stuff onto it. A few of them have done this already; I'd like to see more of it. EDIT: typos, as usual [/QUOTE]
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