Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What does Unearthed Arcana need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Salamandyr" data-source="post: 6944999" data-attributes="member: 40233"><p>I don't think they need to worry about numbers...just go for holes that aren't easily filled. So far, it seems they are going for more "flavorful" choices--cornercase archetypes with very specific backstories that aren't easily expanded to fit a broader definition. This is disappointing, because it feels like its supplanting their imagination for my own.</p><p></p><p>I'd like them to ask themselves; is their something we can only really do with Multiclassing? And make that. Once that's covered, they can start just making stuff up.</p><p></p><p>Barbarian--we need a "civilized" barbarian subclass; a nonmagical choice that isn't as savage, or as limited in use, as the berserker.</p><p></p><p>Bard--the two main subclasses already do a good job of pushing the jack of all trades into emphasizing a particular direction. We could use one more for characters who push the roguish aspects of a bard.</p><p></p><p>Cleric--can always use more divine domains.</p><p></p><p>Druid--pretty well covered.</p><p></p><p>Fighter--Battlemaster and Champion can be almost anything, so might as well start filling in corner cases--swashbucklers, cavaliers, and the like. I would really like a subclass that gave the fighter some always on saving throw bonuses</p><p></p><p> Monk--I'm not the best judge of monks, thinking that what we consider "monk abilities" are actually "high level fighter" abilities, so I'll leave that for others.</p><p></p><p>Paladin--I guess we can always come up with more Oaths, but I don't feel like there is anything I can't play with the existing ones.</p><p></p><p>Ranger--Honestly, by this point, I hate the ranger. I'd rather we just have the fighter with an outdoorsman background and leave it at that. Or have the paladin and ranger as fighter subclasses.</p><p></p><p>Rogue--No real holes as far as I can see. The subclasses in SCAG filled up the obvious holes</p><p></p><p>Sorceror--need more bloodlines. But <em>really</em> needs a "generic" bloodline--an Arcane bloodline, for "Magic courses through my veins!" kind of sorceror. </p><p></p><p>Warlock--can always have more Patrons. Again, needs something like "Arcane" or "Ancestral" for people who want to be warlocks of Mystra or something, or the latest scion of an ancient cabal of magic-users (that's the trouble with giving all these synonyms different mechanics; if I say "sorcerous cabal" how does a warlock join?). Dr. Strange is basically a Tome Warlock; it would be nice to have something like the Vishanti or Agamotto as a Patron. Not everyone wants to be Faust or Spawn.</p><p></p><p>Wizards--pretty much covered, might as well start on corner cases.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 6944999, member: 40233"] I don't think they need to worry about numbers...just go for holes that aren't easily filled. So far, it seems they are going for more "flavorful" choices--cornercase archetypes with very specific backstories that aren't easily expanded to fit a broader definition. This is disappointing, because it feels like its supplanting their imagination for my own. I'd like them to ask themselves; is their something we can only really do with Multiclassing? And make that. Once that's covered, they can start just making stuff up. Barbarian--we need a "civilized" barbarian subclass; a nonmagical choice that isn't as savage, or as limited in use, as the berserker. Bard--the two main subclasses already do a good job of pushing the jack of all trades into emphasizing a particular direction. We could use one more for characters who push the roguish aspects of a bard. Cleric--can always use more divine domains. Druid--pretty well covered. Fighter--Battlemaster and Champion can be almost anything, so might as well start filling in corner cases--swashbucklers, cavaliers, and the like. I would really like a subclass that gave the fighter some always on saving throw bonuses Monk--I'm not the best judge of monks, thinking that what we consider "monk abilities" are actually "high level fighter" abilities, so I'll leave that for others. Paladin--I guess we can always come up with more Oaths, but I don't feel like there is anything I can't play with the existing ones. Ranger--Honestly, by this point, I hate the ranger. I'd rather we just have the fighter with an outdoorsman background and leave it at that. Or have the paladin and ranger as fighter subclasses. Rogue--No real holes as far as I can see. The subclasses in SCAG filled up the obvious holes Sorceror--need more bloodlines. But [I]really[/I] needs a "generic" bloodline--an Arcane bloodline, for "Magic courses through my veins!" kind of sorceror. Warlock--can always have more Patrons. Again, needs something like "Arcane" or "Ancestral" for people who want to be warlocks of Mystra or something, or the latest scion of an ancient cabal of magic-users (that's the trouble with giving all these synonyms different mechanics; if I say "sorcerous cabal" how does a warlock join?). Dr. Strange is basically a Tome Warlock; it would be nice to have something like the Vishanti or Agamotto as a Patron. Not everyone wants to be Faust or Spawn. Wizards--pretty much covered, might as well start on corner cases. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What does Unearthed Arcana need?
Top