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What does Unearthed Arcana need?
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<blockquote data-quote="Greg K" data-source="post: 6945382" data-attributes="member: 5038"><p>Race: Gnoll</p><p>Class: OA Shaman</p><p>Class: Shaman</p><p>Class: Witch</p><p></p><p>Barbarian Variant: Civilized Barbarian (Back-alley Brawlers, a certain Musketeer, some nobles)</p><p></p><p>Cleric Variant: Cloistered (based off 3e UA Cloistered Cleric</p><p>Cleric Variant: Remove armor and weapon proficiencies from domains. At first level, make an additional choice: Priest (non-martial), Templar (martial)</p><p>Cleric: more domains (and, I would love something official along the the lines of the 2e Complete Priest's Handbook)</p><p>Cleric: Tailored spell lists by domains (similar to 2e spheres)</p><p></p><p>Druid variant or subclass: Celtic based</p><p></p><p>Fighter Variant: Light Fighter with various subclasses (similar to what Khaalis posted on this site)</p><p>Fighter subclass: along the lines of DavidJester's Commander</p><p></p><p>Monk variant: Drops the traditional D&D monk abilities and Destroyer novels influence. Give something more customizable so that one can recreate real world martial arts styles and those found in70'a Kung Fu Theater movies. I'd be looking at GURPS Martial Arts, Ultimate Martial Arts for Champions, Blood and Fists (RPGObjects) for d20 Modern, and both Ninja's and Superspies and Mythic China by Palladium (I would not use the actual Palladium style write-ups, because many just use the name of real world styles and are not meant to replicate them in game terms). I also like the Martial Arts Companion for Rolemaster Standard System with its Nature Powered Monk, Psionic Monk, and a Divine Powered Monk (which was released later by the authors since it was not ready for inclusion).</p><p></p><p>Sorcerer Bloodline: Arcane Blood. Magic in the veins. No strange ancestors. No sprouting wings. No transformations. </p><p>Sorcerer Bloodline: Fey Blood</p><p></p><p>variant: Skill Points. I was surprised this was not in the DMG</p></blockquote><p></p>
[QUOTE="Greg K, post: 6945382, member: 5038"] Race: Gnoll Class: OA Shaman Class: Shaman Class: Witch Barbarian Variant: Civilized Barbarian (Back-alley Brawlers, a certain Musketeer, some nobles) Cleric Variant: Cloistered (based off 3e UA Cloistered Cleric Cleric Variant: Remove armor and weapon proficiencies from domains. At first level, make an additional choice: Priest (non-martial), Templar (martial) Cleric: more domains (and, I would love something official along the the lines of the 2e Complete Priest's Handbook) Cleric: Tailored spell lists by domains (similar to 2e spheres) Druid variant or subclass: Celtic based Fighter Variant: Light Fighter with various subclasses (similar to what Khaalis posted on this site) Fighter subclass: along the lines of DavidJester's Commander Monk variant: Drops the traditional D&D monk abilities and Destroyer novels influence. Give something more customizable so that one can recreate real world martial arts styles and those found in70'a Kung Fu Theater movies. I'd be looking at GURPS Martial Arts, Ultimate Martial Arts for Champions, Blood and Fists (RPGObjects) for d20 Modern, and both Ninja's and Superspies and Mythic China by Palladium (I would not use the actual Palladium style write-ups, because many just use the name of real world styles and are not meant to replicate them in game terms). I also like the Martial Arts Companion for Rolemaster Standard System with its Nature Powered Monk, Psionic Monk, and a Divine Powered Monk (which was released later by the authors since it was not ready for inclusion). Sorcerer Bloodline: Arcane Blood. Magic in the veins. No strange ancestors. No sprouting wings. No transformations. Sorcerer Bloodline: Fey Blood variant: Skill Points. I was surprised this was not in the DMG [/QUOTE]
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