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What does Unearthed Arcana need?
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<blockquote data-quote="doctorbadwolf" data-source="post: 6945384" data-attributes="member: 6704184"><p>[MENTION=996]Tony Vargas[/MENTION] don't have [MENTION=6689464]MoonSong[/MENTION] 's noble to hand, so I can't say. Like all Star Wars saga edition classes, it's pretty versatile, but it manages what the warlord does, what a scholar would do, and adds a bit of non magical bard in for good measure. In a direct port, I would probably call it the Captain. It doesn't do the "almost a fighter" thing the warlord does, though. Mostly bc that is what multiclassing is for in saga. </p><p></p><p>A class with a few subclasses could easily do it full justice, but then it's that are truly missing in 5e could be done with a couple subclasses for various classes. </p><p></p><p></p><p>Also, I still disagree with the idea of a subclass that replaces magic. IMO, it's much better done as a variant option that is separate from any other choice point, for most cases.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 6945384, member: 6704184"] [MENTION=996]Tony Vargas[/MENTION] don't have [MENTION=6689464]MoonSong[/MENTION] 's noble to hand, so I can't say. Like all Star Wars saga edition classes, it's pretty versatile, but it manages what the warlord does, what a scholar would do, and adds a bit of non magical bard in for good measure. In a direct port, I would probably call it the Captain. It doesn't do the "almost a fighter" thing the warlord does, though. Mostly bc that is what multiclassing is for in saga. A class with a few subclasses could easily do it full justice, but then it's that are truly missing in 5e could be done with a couple subclasses for various classes. Also, I still disagree with the idea of a subclass that replaces magic. IMO, it's much better done as a variant option that is separate from any other choice point, for most cases. [/QUOTE]
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