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What does Unearthed Arcana need?
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<blockquote data-quote="CapnZapp" data-source="post: 6945595" data-attributes="member: 12731"><p>Yes. Merely filling out percieved gaps in subclasses is incredibly unimaginative. </p><p></p><p>A trio of new subclasses once in a while is certainly not bad, but I certainly hope new subclasses will be presented less often than once a month (given the new accelerated UA schedule)</p><p></p><p></p><p>I see no pressing need for more multiclassing rules. I think you mean "multiclassed first level characters" as in a 1st level character that's half fighter, half rogue; but really, the notion that you're a full adventurer at level three fixes all that. Just consider your level 2 Ftr1/Rog1 character to still be an apprentice and you're done.</p><p></p><p>Wild talents: should be possible on par with Magic Initiate. That is, way less powerful.</p><p></p><p>Psionics: obvs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Custom Priesthoods: Not sure they're ever going back to that idea. Choosing one god over another because the first one gives you a better weapon or spell sucks. Domains offer a bit of customization without having to deal with that, and way more customization in 5E than 3E after all (since they're full subclasses).</p><p></p><p>Fighters: Not sure 5E will ever go down the WoW path of separating "tank" and "dps". Pretty sure "aggro management" won't be explored further than the odd battlemaster "attack me or get disadvantage once" thing.</p><p></p><p>Thematic Sorcerers: I still have hope. I want metamagic free sorcerers but there I am not holding my breath.</p><p></p><p>Prestige Classes: I'm really wary against this. I just think the risks of imbalance makes it not worth it. Are there really any prestige class concepts that can't be implemented through a subclass (with feat support)? If anything, I could see WotC experimenting with discupling class from subclass. (Within reason of course) If there was a way to pick Battlemaster for a Rogue or Paladin, for instance; or - I don't know, War Domain for a Druid... you would get a long way. Do we really need the concept of prestige classes in 5E? </p><p></p><p>Warlord/Complex Fighter: Not sure I'd bunch these two together. So I won't.</p><p></p><p>Warlord: I'm certainly not on the Warlord barricades, but I don't see why it would break the game to have a Fighter who can hand out his attacks to others pretty much at will.</p><p></p><p>Complex Fighter: Not sure I see the point here. I mean, I understand some people want it, but I'm not sure it can or should be done (other than the "support fighter") within the paradigm of 5E. There are simply a lot of beefs to be fixed first - why is it that 4E can give out a Misty Step at second (?) level while the same ability is considered a level 15 (-ish; don't remember) in 5E?</p><p></p><p>The rest is 4E builds I'm not familiar with. Only played 4E up until PHB2 or thereabouts. Never tried Essentials.</p><p> </p><p></p><p>Construction & Siege: I definitely hope this becomes a book of its own, since I am generally not interested in downtime activities.</p><p></p><p>High magic: please elaborate for us unfamiliar with what 1E considers high magic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Settings: If WotC gets a willing licensee, then maybe. Their current strategy is to maximize the customer base for every product, and supporting any setting besides the Realms is simply not in that strategy.</p><p></p><p>Commoditized magic: do you mean Eberron take?</p><p></p><p>Epic level play: let me just say they need a high level play book (PC levels 15-20; CR levels 15-30) book first...</p><p></p><p>NPC classes: did you see Volo contains more of these? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>The way NPCs get to call themselves <strong>Scouts</strong> or <strong>Kraken Priest</strong> without actually forcing me as a DM to create a Ranger or high-level Cleric is not merely great. It's a fundamental reason I'm even playing the game!</p><p></p><p>I just wish they took a leaf of that guy who made one-stop stat blocks. That is, if a monster has a spell, that spell is reproduced as a monster ability right there on the page. (Sorry can't remember the thread or the OP) An NPC like <strong>Archmage</strong> is way less useful unless you know all his spells by heart. And I don't.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6945595, member: 12731"] Yes. Merely filling out percieved gaps in subclasses is incredibly unimaginative. A trio of new subclasses once in a while is certainly not bad, but I certainly hope new subclasses will be presented less often than once a month (given the new accelerated UA schedule) I see no pressing need for more multiclassing rules. I think you mean "multiclassed first level characters" as in a 1st level character that's half fighter, half rogue; but really, the notion that you're a full adventurer at level three fixes all that. Just consider your level 2 Ftr1/Rog1 character to still be an apprentice and you're done. Wild talents: should be possible on par with Magic Initiate. That is, way less powerful. Psionics: obvs :) Custom Priesthoods: Not sure they're ever going back to that idea. Choosing one god over another because the first one gives you a better weapon or spell sucks. Domains offer a bit of customization without having to deal with that, and way more customization in 5E than 3E after all (since they're full subclasses). Fighters: Not sure 5E will ever go down the WoW path of separating "tank" and "dps". Pretty sure "aggro management" won't be explored further than the odd battlemaster "attack me or get disadvantage once" thing. Thematic Sorcerers: I still have hope. I want metamagic free sorcerers but there I am not holding my breath. Prestige Classes: I'm really wary against this. I just think the risks of imbalance makes it not worth it. Are there really any prestige class concepts that can't be implemented through a subclass (with feat support)? If anything, I could see WotC experimenting with discupling class from subclass. (Within reason of course) If there was a way to pick Battlemaster for a Rogue or Paladin, for instance; or - I don't know, War Domain for a Druid... you would get a long way. Do we really need the concept of prestige classes in 5E? Warlord/Complex Fighter: Not sure I'd bunch these two together. So I won't. Warlord: I'm certainly not on the Warlord barricades, but I don't see why it would break the game to have a Fighter who can hand out his attacks to others pretty much at will. Complex Fighter: Not sure I see the point here. I mean, I understand some people want it, but I'm not sure it can or should be done (other than the "support fighter") within the paradigm of 5E. There are simply a lot of beefs to be fixed first - why is it that 4E can give out a Misty Step at second (?) level while the same ability is considered a level 15 (-ish; don't remember) in 5E? The rest is 4E builds I'm not familiar with. Only played 4E up until PHB2 or thereabouts. Never tried Essentials. Construction & Siege: I definitely hope this becomes a book of its own, since I am generally not interested in downtime activities. High magic: please elaborate for us unfamiliar with what 1E considers high magic :) Settings: If WotC gets a willing licensee, then maybe. Their current strategy is to maximize the customer base for every product, and supporting any setting besides the Realms is simply not in that strategy. Commoditized magic: do you mean Eberron take? Epic level play: let me just say they need a high level play book (PC levels 15-20; CR levels 15-30) book first... NPC classes: did you see Volo contains more of these? :) The way NPCs get to call themselves [B]Scouts[/B] or [B]Kraken Priest[/B] without actually forcing me as a DM to create a Ranger or high-level Cleric is not merely great. It's a fundamental reason I'm even playing the game! I just wish they took a leaf of that guy who made one-stop stat blocks. That is, if a monster has a spell, that spell is reproduced as a monster ability right there on the page. (Sorry can't remember the thread or the OP) An NPC like [B]Archmage[/B] is way less useful unless you know all his spells by heart. And I don't. [/QUOTE]
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