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What does Videogamey mean to you?
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<blockquote data-quote="Remathilis" data-source="post: 5104271" data-attributes="member: 7635"><p>Its a loaded term, even when narrowing it down to RPG video games.</p><p></p><p>For example, some people would rant that a game with a strict railroad is "videogamey" because Final Fantasy often forces the player on a one-track road from beginning to end. On the other hand, a sandbox with no defined goal is "videogamey" because World of Warcraft doesn't have a strict overarching metaplot and most people play it by going on helter-skelter quests to find better stuff and level up. (AKA Go into dungeons, kill things, and take their stuff).</p><p></p><p>Another example: A game that emphasizes PCs have awesome-kewl powerz is videogamey because the PCs have no limit on their power (the cast light 14,400 times a day complaint) but PCs that rely on magic items are also videogamey because it becomes the Diablo-esque "+5 heavy iron sword of demon-slaying" game. </p><p></p><p>The closest to a "true" definition I can find is the idea of setting it to the antithesis of "novelesque", where the latter term is defined by classic fantasy novels (the Appendix J list) like Tolkien, Fritz, Howard, Vance, Moorcock, or Lieber. Its often used to justify a novelesque approach (which in an of itself is a worthless term used to justify whatever the writer defines as onetruewayism) rather than anything resembling modern fantasy (which, for lack of a better media, has been torch-carried by video game RPGs). </p><p></p><p>In short, its just a backhanded way to say "Ah, kid's these days!"</p></blockquote><p></p>
[QUOTE="Remathilis, post: 5104271, member: 7635"] Its a loaded term, even when narrowing it down to RPG video games. For example, some people would rant that a game with a strict railroad is "videogamey" because Final Fantasy often forces the player on a one-track road from beginning to end. On the other hand, a sandbox with no defined goal is "videogamey" because World of Warcraft doesn't have a strict overarching metaplot and most people play it by going on helter-skelter quests to find better stuff and level up. (AKA Go into dungeons, kill things, and take their stuff). Another example: A game that emphasizes PCs have awesome-kewl powerz is videogamey because the PCs have no limit on their power (the cast light 14,400 times a day complaint) but PCs that rely on magic items are also videogamey because it becomes the Diablo-esque "+5 heavy iron sword of demon-slaying" game. The closest to a "true" definition I can find is the idea of setting it to the antithesis of "novelesque", where the latter term is defined by classic fantasy novels (the Appendix J list) like Tolkien, Fritz, Howard, Vance, Moorcock, or Lieber. Its often used to justify a novelesque approach (which in an of itself is a worthless term used to justify whatever the writer defines as onetruewayism) rather than anything resembling modern fantasy (which, for lack of a better media, has been torch-carried by video game RPGs). In short, its just a backhanded way to say "Ah, kid's these days!" [/QUOTE]
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