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What does Videogamey mean to you?
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<blockquote data-quote="Celtavian" data-source="post: 5104461" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>I think it only stands out to those that have played MMORPGs.</p><p></p><p>In MMORPGs you have three distinct types, possibly four if you include crowd control.</p><p></p><p><strong>Tanks</strong>: These guys do less damage. But they are responsible for holding aggro. They have no real analogue in any edition of D&D save for 4E. 4E calls them defenders.</p><p></p><p>They usually have higher hit points, aggro holding abilities like taunt, and heavier armor than any other class along with other abilities that make them unique.</p><p></p><p><strong>Healers</strong>: These guys heal. They can do a little damage if needed, but usually not too much though they have damage builds if they are not needed to heal.</p><p></p><p>These have an analogue in every edition of D&D known as clerics. 4E provides more options for a healer that other editions of D&D usually don't provide. MMORPGs usually have many options for healers, which was a nice thing about MMORPGs that previous editions of D&D lacked as you can't build a paladin to be a healer. You can do a druid, but they aren't as good as a cleric or even close.</p><p></p><p><strong>Damage Dealers</strong>: These guys deal damage. They may have a touch of crowd control or some other useful ability like debuffing. But they primarily hammer and hammer hard.</p><p></p><p>These are strikers in 4E. And everyone dealt damage in every edition of D&D in some way. So no real analogue prior to 4E as damage dealing was just damage dealing.</p><p></p><p><strong>Crowd Control</strong> <em>Everquest</em> had a dedicated crowd control class called an Enchanter. All this class did was control the monsters. Mesmerising them, stunning them, and debuffing them. They allowed the entire party to win battles they would otherwise die to. Beholding a good one of these in action was pretty amazing. Having a bad one though was a nightmare.</p><p></p><p>This has no real D&D analogue. Even the Controller is a pale, pale version of an <em>Everquest</em> Enchanter. You can build one of these in 3E, but you would have to take odd spells like illusion and enchantment spells one would not normally take. It would probably be alot of less effective due to how many creatures are immune.</p><p></p><p></p><p></p><p>I think that's why many see 4E as videogamey, at least those of us that have played MMORPGs. Aggro control by a melee class is something I haven't seen save in an MMORPG. Now they have it as part of 4E. And classes defined as Defender, Controller, Leader, and Striker is much more like the class definitions in an MMORPG (Tank, Damage Dealer, Healer, and Crowd Controller). </p><p></p><p>You can very much see the 4E rules setting up for being made into an MMORPG. I'd probably play that MMORPG. It will probably be fun. The old D&D rules weren't very compatible for MMORPG play. The new 4E rules are going to be perfect for MMORPG play given the current technology. So I bet it will be very cool.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5104461, member: 5834"] [b]re[/b] I think it only stands out to those that have played MMORPGs. In MMORPGs you have three distinct types, possibly four if you include crowd control. [b]Tanks[/b]: These guys do less damage. But they are responsible for holding aggro. They have no real analogue in any edition of D&D save for 4E. 4E calls them defenders. They usually have higher hit points, aggro holding abilities like taunt, and heavier armor than any other class along with other abilities that make them unique. [b]Healers[/b]: These guys heal. They can do a little damage if needed, but usually not too much though they have damage builds if they are not needed to heal. These have an analogue in every edition of D&D known as clerics. 4E provides more options for a healer that other editions of D&D usually don't provide. MMORPGs usually have many options for healers, which was a nice thing about MMORPGs that previous editions of D&D lacked as you can't build a paladin to be a healer. You can do a druid, but they aren't as good as a cleric or even close. [b]Damage Dealers[/b]: These guys deal damage. They may have a touch of crowd control or some other useful ability like debuffing. But they primarily hammer and hammer hard. These are strikers in 4E. And everyone dealt damage in every edition of D&D in some way. So no real analogue prior to 4E as damage dealing was just damage dealing. [b]Crowd Control[/b] [i]Everquest[/i] had a dedicated crowd control class called an Enchanter. All this class did was control the monsters. Mesmerising them, stunning them, and debuffing them. They allowed the entire party to win battles they would otherwise die to. Beholding a good one of these in action was pretty amazing. Having a bad one though was a nightmare. This has no real D&D analogue. Even the Controller is a pale, pale version of an [i]Everquest[/i] Enchanter. You can build one of these in 3E, but you would have to take odd spells like illusion and enchantment spells one would not normally take. It would probably be alot of less effective due to how many creatures are immune. I think that's why many see 4E as videogamey, at least those of us that have played MMORPGs. Aggro control by a melee class is something I haven't seen save in an MMORPG. Now they have it as part of 4E. And classes defined as Defender, Controller, Leader, and Striker is much more like the class definitions in an MMORPG (Tank, Damage Dealer, Healer, and Crowd Controller). You can very much see the 4E rules setting up for being made into an MMORPG. I'd probably play that MMORPG. It will probably be fun. The old D&D rules weren't very compatible for MMORPG play. The new 4E rules are going to be perfect for MMORPG play given the current technology. So I bet it will be very cool. [/QUOTE]
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