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What does Videogamey mean to you?
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<blockquote data-quote="Oryan77" data-source="post: 5105059" data-attributes="member: 18701"><p>It's not that any video games specifically have something like healing surges; it's an example of the RPG having a feature that has no explanation for it's existence other than existing to make the "game" easier for the players & less of a hassle. Call of Duty is supposed to simulate real world war as close as they can do it, but it doesn't really make sense when you get shot and can heal the wound after a few seconds if you didn't die. That definitely can't happen in real life. But if it didn't do that, the game would be pretty annoying and not as fun. This seems to be the same explanation for Healing Surges in D&D.</p><p></p><p>My reasons for playing D&D is because I enjoy playing a character that I can roleplay well enough that the PC seems like a real person to me. I enjoy seeing how this characters life will turn out and I enjoy interacting in the campaign world. But if the world doesn't seem real to me and is filled with all kinds of illogical features with no attempt to at least make it seem logical, then I can't take it serious and it comes off as phony. If I wanted to approach D&D as "just a game" and not take the character serious, I'd rather play a computer RPG or an MMORPG because they are more convenient.</p><p></p><p>I can understand why people prefer having Healing Surge rules, but those rules are something I would definitely call videogamey because it just is (to me). It's not meant to be an insult to any edition, it's an observation.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 5105059, member: 18701"] It's not that any video games specifically have something like healing surges; it's an example of the RPG having a feature that has no explanation for it's existence other than existing to make the "game" easier for the players & less of a hassle. Call of Duty is supposed to simulate real world war as close as they can do it, but it doesn't really make sense when you get shot and can heal the wound after a few seconds if you didn't die. That definitely can't happen in real life. But if it didn't do that, the game would be pretty annoying and not as fun. This seems to be the same explanation for Healing Surges in D&D. My reasons for playing D&D is because I enjoy playing a character that I can roleplay well enough that the PC seems like a real person to me. I enjoy seeing how this characters life will turn out and I enjoy interacting in the campaign world. But if the world doesn't seem real to me and is filled with all kinds of illogical features with no attempt to at least make it seem logical, then I can't take it serious and it comes off as phony. If I wanted to approach D&D as "just a game" and not take the character serious, I'd rather play a computer RPG or an MMORPG because they are more convenient. I can understand why people prefer having Healing Surge rules, but those rules are something I would definitely call videogamey because it just is (to me). It's not meant to be an insult to any edition, it's an observation. [/QUOTE]
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