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What does Videogamey mean to you?
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<blockquote data-quote="AllisterH" data-source="post: 5105099" data-attributes="member: 51325"><p>But this doesn't make sense to me.</p><p></p><p>The standard HP model has absolutely no model I can see in fiction whereas, Healing Surges at least to me correspond neatly with "Action movie/books staples".</p><p></p><p>Again, surely people have seen/read action scenes where the hero gets beaten up in an encounter, five minutes later is fresh enough to handle ANOTHER encounter but at the end of the day, he's TOTALLY beat and looks like a hamburger but a good night's sleep and he's ready to go the next day.</p><p></p><p>It's practically a staple of the Hollywood action movie/blockbuster</p><p></p><p>I can see complaints about this being too "action-movie" oriented but videogamey? </p><p></p><p>That I don't see how since the "videogame" method was usually the HP method of D&D for a LONG, LONG time. </p><p></p><p>Indeed, I've read vide games designers who explicitly mention the idea of regneration (which has become somewhat of the default healing method in videogames these days) was a move towards trying to make the world more believable since it was easier to justify a being have quick healing than having to mysteriously find an inechaustible supplu of healing potions/wands.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 5105099, member: 51325"] But this doesn't make sense to me. The standard HP model has absolutely no model I can see in fiction whereas, Healing Surges at least to me correspond neatly with "Action movie/books staples". Again, surely people have seen/read action scenes where the hero gets beaten up in an encounter, five minutes later is fresh enough to handle ANOTHER encounter but at the end of the day, he's TOTALLY beat and looks like a hamburger but a good night's sleep and he's ready to go the next day. It's practically a staple of the Hollywood action movie/blockbuster I can see complaints about this being too "action-movie" oriented but videogamey? That I don't see how since the "videogame" method was usually the HP method of D&D for a LONG, LONG time. Indeed, I've read vide games designers who explicitly mention the idea of regneration (which has become somewhat of the default healing method in videogames these days) was a move towards trying to make the world more believable since it was easier to justify a being have quick healing than having to mysteriously find an inechaustible supplu of healing potions/wands. [/QUOTE]
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