Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
What does Videogamey mean to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MrMyth" data-source="post: 5105114" data-attributes="member: 61155"><p>Except that the entire model for hp itself has no real basis outside the game. How come someone with 200 hp can take 190 damage and be perfectly fine, and then another 20 damage instantly kills him? How come each of those attacks don't inflict various long-lasting injuries on him? Some games use those models - D&D doesn't. Instead, it treats hp as a combination of many factors, including both health and fighting capability. Healing surges are just an extension of that - how much vigor a character has over the course of an entire day, rather than at any one time. </p><p> </p><p>I've never found a version of D&D hp that reflects 'real life'. It honestly used to bug me quite a bit that a high-level fighter could literally let someone take a dagger and <em>cut his throat</em>, repeatedly, a dozen times, without dying. But that comes with abstraction, and 4Es embrace of that abstraction - and tying it more to cinematics and narrative over anything else - actually worked for me a lot more smoothly than trying to accept it as based on reality. </p><p> </p><p>So... yes, at least to me, healing surges are perhaps video-gamey, but no more so than hitpoints themselves.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5105114, member: 61155"] Except that the entire model for hp itself has no real basis outside the game. How come someone with 200 hp can take 190 damage and be perfectly fine, and then another 20 damage instantly kills him? How come each of those attacks don't inflict various long-lasting injuries on him? Some games use those models - D&D doesn't. Instead, it treats hp as a combination of many factors, including both health and fighting capability. Healing surges are just an extension of that - how much vigor a character has over the course of an entire day, rather than at any one time. I've never found a version of D&D hp that reflects 'real life'. It honestly used to bug me quite a bit that a high-level fighter could literally let someone take a dagger and [I]cut his throat[/I], repeatedly, a dozen times, without dying. But that comes with abstraction, and 4Es embrace of that abstraction - and tying it more to cinematics and narrative over anything else - actually worked for me a lot more smoothly than trying to accept it as based on reality. So... yes, at least to me, healing surges are perhaps video-gamey, but no more so than hitpoints themselves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What does Videogamey mean to you?
Top