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What does Videogamey mean to you?
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<blockquote data-quote="Garthanos" data-source="post: 5105332" data-attributes="member: 82504"><p>Repeat after me "Hit point loss != Wounds" then blame it on Gygax.</p><p></p><p></p><p>You might use the term gamist instead.(it fits your definitions better)</p><p>You are mucking up the definition it isnt like vgs.</p><p></p><p>Healing surges actually have some real world correspondence ala -> adrenaline and the real world second wind (ever felt it ? its awesome and quite sudden, and arguments against it makes me think we have few athletes rolling dice).</p><p></p><p>A real world second wind involves the body actually gearing up and clearing out fatigue generated poisons from the tissues of muscles and does include elements of healing... not just pain suppression.</p><p></p><p>Very little of what is described in hit points make any sense to take as long to recover as say the natural recovery rules had them do in AD&D unless the character is chronically depressed victim of mononucleosis with crappy stamina in the first place(1 minute of running and dodging and fencing is pretty close to recovered after resting for 5... unless you ran out of luck completely and got a real wound and that only should happen at zero hit points ... and how fast should the heros luck take to come back after its depleted (insert arbitrary time span here). </p><p></p><p>There are heroic myths all wrapped into one here</p><p>1) Tough guy hero (this guy is the most likely to get wounds all minor that thigh wound missed all the arteries and would heal on its own ... he is indeed usually lucky and pissed off at himself that he got hit - see morale lost ... but when he gets his spirit renewed he will turn this against the bad guys and be functionally just like new).</p><p>2) Lucky hero (this guys luck can be freakish almost magical - insert hobbits getting hit on the only spot on there body they have armor a day after they get the armor)</p><p>3) Skilled hero (this guy doesnt get "hit" not really he is fatigued by most all attacks)</p><p>4) Magic hero... well more of the above with different style.</p><p></p><p>D&D has never done real "wounds"...</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5105332, member: 82504"] Repeat after me "Hit point loss != Wounds" then blame it on Gygax. You might use the term gamist instead.(it fits your definitions better) You are mucking up the definition it isnt like vgs. Healing surges actually have some real world correspondence ala -> adrenaline and the real world second wind (ever felt it ? its awesome and quite sudden, and arguments against it makes me think we have few athletes rolling dice). A real world second wind involves the body actually gearing up and clearing out fatigue generated poisons from the tissues of muscles and does include elements of healing... not just pain suppression. Very little of what is described in hit points make any sense to take as long to recover as say the natural recovery rules had them do in AD&D unless the character is chronically depressed victim of mononucleosis with crappy stamina in the first place(1 minute of running and dodging and fencing is pretty close to recovered after resting for 5... unless you ran out of luck completely and got a real wound and that only should happen at zero hit points ... and how fast should the heros luck take to come back after its depleted (insert arbitrary time span here). There are heroic myths all wrapped into one here 1) Tough guy hero (this guy is the most likely to get wounds all minor that thigh wound missed all the arteries and would heal on its own ... he is indeed usually lucky and pissed off at himself that he got hit - see morale lost ... but when he gets his spirit renewed he will turn this against the bad guys and be functionally just like new). 2) Lucky hero (this guys luck can be freakish almost magical - insert hobbits getting hit on the only spot on there body they have armor a day after they get the armor) 3) Skilled hero (this guy doesnt get "hit" not really he is fatigued by most all attacks) 4) Magic hero... well more of the above with different style. D&D has never done real "wounds"... [/QUOTE]
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