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What does Videogamey mean to you?
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<blockquote data-quote="BryonD" data-source="post: 5105475" data-attributes="member: 957"><p>In Die Hard John McClane's wounds accumulate, but he never is functionally slowed down. The wounds are played up in places, but when push comes to shove, they have no impact. At the end of the movie he is a wounded, beat up mess on the way to the hospital.</p><p></p><p>In 3E a fighter can take more and more wounds, but he is not functionally slowed down. But eventually he needs some form of healing care.</p><p></p><p>In 4E a fighter takes wounds, surges, and the wounds go away.</p><p></p><p>I don't consider either a purely precise model of Die Hard, but 4E is further from that mark. YMMV</p><p></p><p>I find that having that power there to use every encounter makes them get used that much more frequently.</p><p>I've seen 3E characters with a bag of tricks that get recycled. And that does get old. But the tendency to be a bag of tricks is more prevalent in the encounter based system.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5105475, member: 957"] In Die Hard John McClane's wounds accumulate, but he never is functionally slowed down. The wounds are played up in places, but when push comes to shove, they have no impact. At the end of the movie he is a wounded, beat up mess on the way to the hospital. In 3E a fighter can take more and more wounds, but he is not functionally slowed down. But eventually he needs some form of healing care. In 4E a fighter takes wounds, surges, and the wounds go away. I don't consider either a purely precise model of Die Hard, but 4E is further from that mark. YMMV I find that having that power there to use every encounter makes them get used that much more frequently. I've seen 3E characters with a bag of tricks that get recycled. And that does get old. But the tendency to be a bag of tricks is more prevalent in the encounter based system. [/QUOTE]
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