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What does Videogamey mean to you?
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<blockquote data-quote="Celebrim" data-source="post: 5105572" data-attributes="member: 4937"><p>I'm not sure I'd put it that way exactly, but the idea has appeared in at least six different posters definition of 'videogamey', so in essense, 'Yes'.</p><p></p><p>Let me try to define the idea more formally. If system tends to imply a social contract where it is not permitted by any player to make a proposition which has a resolution outside the structure of the formal rules, then this is 'videogamey' because one of the attributes of video games is that they are unable to handle any player proposition that has not been described by the game designer. For example, in the gamespace described by the video game, 'Put the ball in the crate' may be a valid proposition, but if the resolution of the proposition lies outside of the game's rules framework, then it is not a valid proposition in the game. If a PnP RPG has this property or encourages this property, then it is 'videogamey'.</p><p></p><p>Note that, as I said in my earlier post, certain aspects common to many tournament modules such as, "No amount of force can open this door without the golden key", are in this sense 'videogamey' even though example may preexist most videogames because they are not typical features of RPGs (nor even ones necessarily encouraged except within the framework of a tournament module) but they are ubiquitous to computer RPGs.</p><p></p><p>Also note that while I agree that this is 'videogamey', I differed from certain other posters in offering a definition of 'videogamey' that was broad and encompassed a large number of related ideas (exactly how closely they are related even I'm not yet sure). I don't argue that this or that there is one particular thing which is 'videogamey', because 'video games' encompass a large number of features which are distinctive from traditional RPGs.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5105572, member: 4937"] I'm not sure I'd put it that way exactly, but the idea has appeared in at least six different posters definition of 'videogamey', so in essense, 'Yes'. Let me try to define the idea more formally. If system tends to imply a social contract where it is not permitted by any player to make a proposition which has a resolution outside the structure of the formal rules, then this is 'videogamey' because one of the attributes of video games is that they are unable to handle any player proposition that has not been described by the game designer. For example, in the gamespace described by the video game, 'Put the ball in the crate' may be a valid proposition, but if the resolution of the proposition lies outside of the game's rules framework, then it is not a valid proposition in the game. If a PnP RPG has this property or encourages this property, then it is 'videogamey'. Note that, as I said in my earlier post, certain aspects common to many tournament modules such as, "No amount of force can open this door without the golden key", are in this sense 'videogamey' even though example may preexist most videogames because they are not typical features of RPGs (nor even ones necessarily encouraged except within the framework of a tournament module) but they are ubiquitous to computer RPGs. Also note that while I agree that this is 'videogamey', I differed from certain other posters in offering a definition of 'videogamey' that was broad and encompassed a large number of related ideas (exactly how closely they are related even I'm not yet sure). I don't argue that this or that there is one particular thing which is 'videogamey', because 'video games' encompass a large number of features which are distinctive from traditional RPGs. [/QUOTE]
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