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What does Videogamey mean to you?
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<blockquote data-quote="Celebrim" data-source="post: 5105735" data-attributes="member: 4937"><p>It tells me your analogies are terrible. In the future, if you want to describe 'videogamey' by analogy, make sure the thing you use as an analogy has a clear one to one and onto relationship between the thing and the thing referred to. The idea of 'automobiley' as a descriptor for RPGs is deficient in several features present in the descriptor 'videogamey', not the least of which is that lots of people find themselves drawn to one comparison but the other.</p><p></p><p></p><p></p><p>Does it? Suggest one then.</p><p></p><p></p><p></p><p>I would say something like, 'The combat system is rules heavy to the point of reducing playability.' I wouldn't need 'videogamey', although if you hadn't encountered terms of art like 'rules heavy' or 'playability' even 'combat system' then you might need what I said explained to you.</p><p></p><p></p><p></p><p>I would say something like, "The character creation system ultimately constrains the player to a few narrow viable archetypes"</p><p></p><p></p><p></p><p>And I think that however inelegantly that they are saying things, there might be something to that. </p><p></p><p></p><p></p><p>Well, you have to admit, that is very much like a non-traditional card game.</p><p></p><p></p><p></p><p>I think you belie yourself.</p><p></p><p></p><p></p><p>Then maybe its an idea that is part of this reoccuring theme of media that doesn't have a separate human moderator as part of play and maybe that might turn out to be central to what 'videogamey' feels like to most people. I don't know yet. I do know that there is enough common experience bouncing around here that it's pretty dumb to dismiss it as an incommunicatable experience, and I do know that in general any idea that gets wide usage turns out to have some underlying meaning even if the people using it don't necessarily fully understand it. You start chasing down the meanings of phrases like 'common sense' and 'open-minded' and it turns out that almost no one is using them in the literal sense and that looking them up in the dictionary is an interesting excercise, but doesn't really get at what people mean when they say them.</p><p></p><p></p><p></p><p>No, then they probably would have said that it was too anime. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>First of all, its far too much to expect that everyone will be as loquacious as I am. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Not everyone is immediately able to express exactly what they mean the first time they try. Secondly, any analogy has the property of only being randomly meaningful between two parties who happen to have a shared viewpoint of the two things being compared. Just because you are being left out of the conversation cause you don't get the analogy, doesn't mean that everyone else is.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5105735, member: 4937"] It tells me your analogies are terrible. In the future, if you want to describe 'videogamey' by analogy, make sure the thing you use as an analogy has a clear one to one and onto relationship between the thing and the thing referred to. The idea of 'automobiley' as a descriptor for RPGs is deficient in several features present in the descriptor 'videogamey', not the least of which is that lots of people find themselves drawn to one comparison but the other. Does it? Suggest one then. I would say something like, 'The combat system is rules heavy to the point of reducing playability.' I wouldn't need 'videogamey', although if you hadn't encountered terms of art like 'rules heavy' or 'playability' even 'combat system' then you might need what I said explained to you. I would say something like, "The character creation system ultimately constrains the player to a few narrow viable archetypes" And I think that however inelegantly that they are saying things, there might be something to that. Well, you have to admit, that is very much like a non-traditional card game. I think you belie yourself. Then maybe its an idea that is part of this reoccuring theme of media that doesn't have a separate human moderator as part of play and maybe that might turn out to be central to what 'videogamey' feels like to most people. I don't know yet. I do know that there is enough common experience bouncing around here that it's pretty dumb to dismiss it as an incommunicatable experience, and I do know that in general any idea that gets wide usage turns out to have some underlying meaning even if the people using it don't necessarily fully understand it. You start chasing down the meanings of phrases like 'common sense' and 'open-minded' and it turns out that almost no one is using them in the literal sense and that looking them up in the dictionary is an interesting excercise, but doesn't really get at what people mean when they say them. No, then they probably would have said that it was too anime. ;) First of all, its far too much to expect that everyone will be as loquacious as I am. ;) Not everyone is immediately able to express exactly what they mean the first time they try. Secondly, any analogy has the property of only being randomly meaningful between two parties who happen to have a shared viewpoint of the two things being compared. Just because you are being left out of the conversation cause you don't get the analogy, doesn't mean that everyone else is. [/QUOTE]
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