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What does Videogamey mean to you?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5105797" data-attributes="member: 710"><p>Actually I would disagree. Computers are quite capable of simulations. That's what they are used for a lot in sciences, for examples. They are certainly better at it than a pen & paper RPG, because adjudicating simulation rules "by hand" is a lot of work.</p><p></p><p>But simulations don't necessarily make a good game. The things that are highlighted when people talk about "videogamey" - like in this thread - are definitely aimed at the "gamey" parts. Concepts in the rules that make it a game, that allow strategies and tactics to be formed using mechanical concepts of the game, opposed to strategies and tactics formed by the "story" of the scenario. </p><p>For example, it might be a good strategy to try to befriend the Dwarven Kingdom and ask it for aid in the upcoming war against the Dracolich. That's a story aspect. </p><p>But a good game strategy might be to use the Dwarven Army to defend the Elven Forest since they have a +5 bonus to all defensive missions and it is also most likely they will have to fight Corrupted Treants and Dwarven stability can negate some of their nastier special abilities. Even though story-wise, the Dwarves might love to fight the Orcs a lot more, but that would be an offensive mission and the +2 bonus against Orcs is not as good as the bonuses for the defense mission against treants.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5105797, member: 710"] Actually I would disagree. Computers are quite capable of simulations. That's what they are used for a lot in sciences, for examples. They are certainly better at it than a pen & paper RPG, because adjudicating simulation rules "by hand" is a lot of work. But simulations don't necessarily make a good game. The things that are highlighted when people talk about "videogamey" - like in this thread - are definitely aimed at the "gamey" parts. Concepts in the rules that make it a game, that allow strategies and tactics to be formed using mechanical concepts of the game, opposed to strategies and tactics formed by the "story" of the scenario. For example, it might be a good strategy to try to befriend the Dwarven Kingdom and ask it for aid in the upcoming war against the Dracolich. That's a story aspect. But a good game strategy might be to use the Dwarven Army to defend the Elven Forest since they have a +5 bonus to all defensive missions and it is also most likely they will have to fight Corrupted Treants and Dwarven stability can negate some of their nastier special abilities. Even though story-wise, the Dwarves might love to fight the Orcs a lot more, but that would be an offensive mission and the +2 bonus against Orcs is not as good as the bonuses for the defense mission against treants. [/QUOTE]
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