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What does Videogamey mean to you?
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<blockquote data-quote="Beginning of the End" data-source="post: 5107394" data-attributes="member: 55271"><p>This definition seems really weird to me. In virtually every video game, the actual rules are far more obfuscated than they are in any tabletop game.</p><p></p><p>I find the term "videogamey" to be largely meaningless because video games are a pretty varied lot. I do think it may have some limited meaning when applied to GMs (rather than systems).</p><p></p><p>When applied to a style of GMing, "videogamey" means that the GM has predesigned the "correct" path through the adventure and will not allow deviations from his predesigned scenario (or, in rare instances, scenarios). (It would be just as accurate to describe this as a "Choose Your Own Adventure novel".)</p><p></p><p>If it is applied to systems, I think my default is to think of it as an amalgam of: (a) dissociated mechanics that you manipulate because you want to manipulate the mechanics, and not because you're trying to accurately model a world; (b) a fetishization of balance usually correlated with an obsession with mechanical "builds"; and/or (c) a design aesthetic similar to either <em>World of Warcraft</em> or <em>Final Fantasy</em>.</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5107394, member: 55271"] This definition seems really weird to me. In virtually every video game, the actual rules are far more obfuscated than they are in any tabletop game. I find the term "videogamey" to be largely meaningless because video games are a pretty varied lot. I do think it may have some limited meaning when applied to GMs (rather than systems). When applied to a style of GMing, "videogamey" means that the GM has predesigned the "correct" path through the adventure and will not allow deviations from his predesigned scenario (or, in rare instances, scenarios). (It would be just as accurate to describe this as a "Choose Your Own Adventure novel".) If it is applied to systems, I think my default is to think of it as an amalgam of: (a) dissociated mechanics that you manipulate because you want to manipulate the mechanics, and not because you're trying to accurately model a world; (b) a fetishization of balance usually correlated with an obsession with mechanical "builds"; and/or (c) a design aesthetic similar to either [i]World of Warcraft[/i] or [i]Final Fantasy[/i]. [/QUOTE]
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