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What does Videogamey mean to you?
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<blockquote data-quote="Budalic" data-source="post: 5108633" data-attributes="member: 70192"><p>This (and this whole thread) reminds me of a certain critique of ME2 I found somewhere. The poster complained that game is bad because the charm and intimidate talents were cut. Context: points put into one of those talents could be put into one of a combat ability improving talents.</p><p></p><p>He essentialy said that cRPGs should be like tabletop RPGs, and his only idea of ttRPGs was: where you put points into things.</p><p></p><p>Now, non-combat abilities are called skills, and put in separate progression from combat-related abilities since, as far as I can tell, 3E. </p><p></p><p>I want to repeat that preception of videogames (and term "videogamey" - "like a videogame") differs in various individuals. Just like that guy thinks that ttRPGs are "things were you put points into things".</p><p></p><p>(off topic: The Charm/Intimidate ended up being leveled by being nice or threatening to people in ME2. Simple system and it works.)</p></blockquote><p></p>
[QUOTE="Budalic, post: 5108633, member: 70192"] This (and this whole thread) reminds me of a certain critique of ME2 I found somewhere. The poster complained that game is bad because the charm and intimidate talents were cut. Context: points put into one of those talents could be put into one of a combat ability improving talents. He essentialy said that cRPGs should be like tabletop RPGs, and his only idea of ttRPGs was: where you put points into things. Now, non-combat abilities are called skills, and put in separate progression from combat-related abilities since, as far as I can tell, 3E. I want to repeat that preception of videogames (and term "videogamey" - "like a videogame") differs in various individuals. Just like that guy thinks that ttRPGs are "things were you put points into things". (off topic: The Charm/Intimidate ended up being leveled by being nice or threatening to people in ME2. Simple system and it works.) [/QUOTE]
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