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What does well designed mean?
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<blockquote data-quote="Psion" data-source="post: 2944906" data-attributes="member: 172"><p>Back in good ol' Philosophy 101, we set forth that the virtue of something is determined by how well it performs its function.</p><p></p><p>The answer to such a question immediately follows from "what is its function." Where you choose to draw that line is often quite subjective.</p><p></p><p>As for me, being a cantankerous reviewer, I usually decide to define that in terms of what I feel such a product should be delivering to the customer rather than the way the designer defined the functions. In short (and much to the chagrin of the editor of DDG who suggested otherwise...), the goals of a design are worth questioning.</p><p></p><p>The original post in the series was Tomb of Horrors. The purpose of the Tomb of Horrors can be summed up as "to show munchkins who is boss." Which is well and good. But when you ask how good an adventure module it makes, I prefer to analyze it in terms of more general goals assigned to adventures. Where, IMO, it receives a poor score, since it is basically made to show up players and kill their characters, and that's not what I buy adventures for.</p></blockquote><p></p>
[QUOTE="Psion, post: 2944906, member: 172"] Back in good ol' Philosophy 101, we set forth that the virtue of something is determined by how well it performs its function. The answer to such a question immediately follows from "what is its function." Where you choose to draw that line is often quite subjective. As for me, being a cantankerous reviewer, I usually decide to define that in terms of what I feel such a product should be delivering to the customer rather than the way the designer defined the functions. In short (and much to the chagrin of the editor of DDG who suggested otherwise...), the goals of a design are worth questioning. The original post in the series was Tomb of Horrors. The purpose of the Tomb of Horrors can be summed up as "to show munchkins who is boss." Which is well and good. But when you ask how good an adventure module it makes, I prefer to analyze it in terms of more general goals assigned to adventures. Where, IMO, it receives a poor score, since it is basically made to show up players and kill their characters, and that's not what I buy adventures for. [/QUOTE]
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