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What does well designed mean?
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<blockquote data-quote="The Shaman" data-source="post: 2945210" data-attributes="member: 26473"><p><em>Lost Abbey</em>... was one of two adventure modules published by Phoenix Games, an all-too-brief line from a small press. I looked for but never found a copy of the second adventure, <em>Mines of Keridav</em>.</p><p></p><p>The production values were very good for the time and the setting itself moody and atmospheric, and very well thought-out: the "dungeon" is the basements of the abbey, its storerooms, underground temples, and so on plus an cavern complex, but with the twisted effects of the lich-priest and his demons.</p><p></p><p>Here's <a href="http://asta-www.informatik.uni-hamburg.de/users/afterglo/rpg/nontsr/others_lz/phoe2510.jpg" target="_blank"><span style="color: blue">a scan of the cover</span></a>, which does a nice job of capturing the atmosphere - the picture of the abbey on the hill is faithfully reproduced in the adventure maps.</p><p></p><p>Like a <em>DCC</em>, it can be dropped anywhere into an existing campaign - with the amount of material provided, it can be a long adventure or a short campaign, depending on how you play the monks and the lich (lots of great social interaction potential!). The abbey also makes a good base of operations if the adventurers eventually succeed in destroying the evil presence.</p><p></p><p>One of my all-time favorites. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="The Shaman, post: 2945210, member: 26473"] [i]Lost Abbey[/i]... was one of two adventure modules published by Phoenix Games, an all-too-brief line from a small press. I looked for but never found a copy of the second adventure, [i]Mines of Keridav[/i]. The production values were very good for the time and the setting itself moody and atmospheric, and very well thought-out: the "dungeon" is the basements of the abbey, its storerooms, underground temples, and so on plus an cavern complex, but with the twisted effects of the lich-priest and his demons. Here's [url=http://asta-www.informatik.uni-hamburg.de/users/afterglo/rpg/nontsr/others_lz/phoe2510.jpg][color=blue]a scan of the cover[/color][/url], which does a nice job of capturing the atmosphere - the picture of the abbey on the hill is faithfully reproduced in the adventure maps. Like a [i]DCC[/i], it can be dropped anywhere into an existing campaign - with the amount of material provided, it can be a long adventure or a short campaign, depending on how you play the monks and the lich (lots of great social interaction potential!). The abbey also makes a good base of operations if the adventurers eventually succeed in destroying the evil presence. One of my all-time favorites. :) [/QUOTE]
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