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What does well designed mean?
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<blockquote data-quote="Jupp" data-source="post: 3687225" data-attributes="member: 20804"><p>well designed means to me:</p><p></p><p>- I know from the beginning at what level this module should be played. Because it is written on the cover of the book or it is written in large letters on the first page</p><p></p><p>- If there are certain classes and races required then that should be writting at the very beginning, possibly in the same spot where I see the level requirement of the module</p><p></p><p>- Should I need certain source books then I would like to know about this beforehand. So it should be written at the very beginning which book I should use together with this module</p><p></p><p>- I have a synopsis of the adventure at the very beginning of the module</p><p></p><p>- you read it, you understand it. The module is written in a way that makes you understand it without having to reread it all the time just to figure out what the heck is going on</p><p></p><p>- You have the maps where you need them. Either as a separate booklet or at the same page where it is really needed. Nothing worse than having to flip between several pages just because you have to switch between encounter, map and monster stat for a a certain encounter.</p><p></p><p>- Monster and NPC stats have all the relevant information. I hate it when I see "please look up splat book X for spell Y and MM 2 for monster stat Z. Once you are in-game you just dont have the time to look things up in 3 different books.</p><p></p><p>- It is clearly defined and marked which part of the text in a module is meant for the DM and what is meant for reading out loud. </p><p></p><p>- I can always see what amount of XP I have to give out for monster X or magic item Y. If the author wants me to give out XP at a certain point it should be clearly visible at that part of the module text</p><p></p><p>- If there is a possible fork in the module it should be clearly visible and I want to have the page number where I have to read up to continue with the module</p><p></p><p>- no typos</p><p></p><p>- an index where I see at which page I find area Y</p><p></p><p>- and index that shows me on which pages I can find the most important monsters and NPCs</p></blockquote><p></p>
[QUOTE="Jupp, post: 3687225, member: 20804"] well designed means to me: - I know from the beginning at what level this module should be played. Because it is written on the cover of the book or it is written in large letters on the first page - If there are certain classes and races required then that should be writting at the very beginning, possibly in the same spot where I see the level requirement of the module - Should I need certain source books then I would like to know about this beforehand. So it should be written at the very beginning which book I should use together with this module - I have a synopsis of the adventure at the very beginning of the module - you read it, you understand it. The module is written in a way that makes you understand it without having to reread it all the time just to figure out what the heck is going on - You have the maps where you need them. Either as a separate booklet or at the same page where it is really needed. Nothing worse than having to flip between several pages just because you have to switch between encounter, map and monster stat for a a certain encounter. - Monster and NPC stats have all the relevant information. I hate it when I see "please look up splat book X for spell Y and MM 2 for monster stat Z. Once you are in-game you just dont have the time to look things up in 3 different books. - It is clearly defined and marked which part of the text in a module is meant for the DM and what is meant for reading out loud. - I can always see what amount of XP I have to give out for monster X or magic item Y. If the author wants me to give out XP at a certain point it should be clearly visible at that part of the module text - If there is a possible fork in the module it should be clearly visible and I want to have the page number where I have to read up to continue with the module - no typos - an index where I see at which page I find area Y - and index that shows me on which pages I can find the most important monsters and NPCs [/QUOTE]
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