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What does well designed mean?
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<blockquote data-quote="howandwhy99" data-source="post: 3690117" data-attributes="member: 3192"><p>Like Shaman was saying in the beginning of the thread, I prefer modules without too many details on future events, strategies, tactics, etc. This is not because I have so much time to work out the specifics. I want specifics like in the Abbey adventure he suggested. What I don't want is a module my players can read and then understand what will happen when I DM it. A really great module, for me, is one I can run again and again and it will be different every time. Not just because the module changes as the campaign advances, but because it can be used in completely new and interesting ways repeatedly. Than I can both run and play in it repeatedly and potentially enjoy every experience.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3690117, member: 3192"] Like Shaman was saying in the beginning of the thread, I prefer modules without too many details on future events, strategies, tactics, etc. This is not because I have so much time to work out the specifics. I want specifics like in the Abbey adventure he suggested. What I don't want is a module my players can read and then understand what will happen when I DM it. A really great module, for me, is one I can run again and again and it will be different every time. Not just because the module changes as the campaign advances, but because it can be used in completely new and interesting ways repeatedly. Than I can both run and play in it repeatedly and potentially enjoy every experience. [/QUOTE]
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