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What does XP mean to you?
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<blockquote data-quote="shilsen" data-source="post: 2953902" data-attributes="member: 198"><p>That generally happens after the PCs enter an area which they know is dangerous, like in Xen'drik or in/around Yarkuun Draal.</p><p></p><p></p><p></p><p>Actually, IIRC, there were two successful ambushes on Skull Island, i.e. the forest trolls and the dragon. The singing tree was heard at a distance, the dinosaur swarm spent two rounds sitting around and chirping before attacking, the hill giant group was heard coming and ambushed by you guys, the drider + dolgrims and the PCs went at each other the same time, the hill giants + fire giant got ambushed by the PCs, and so on. </p><p></p><p>Player memories are notoriously unreliable things <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Would you really prefer to do that rather than all of the things that occur in one session? If you are serious, which I hope you aren't, I think you might be overestimating the chances of the other players/PCs agreeing with you/Nameless about it. </p><p></p><p></p><p></p><p>The way I figure it, one does stuff in the game because it's fun. My PCs go out there and encounter people, travel to strange places, and fight a bunch of weird things because they're all fun to do. And since the fun is often existing on a metagame level, I create PCs who have in-character reasons to actually do the things that will be fun for me as a player. </p><p></p><p>I'm betting that if you ask the other players whether they want to (a) spend six hours sitting around the table just talking among themselves with nothing occurring in-game and get 5000 XP for it and (b) having one of our normal sessions and getting 1000 XP for it, they'll pick the latter. </p><p></p><p>Of course, I could be wrong.</p></blockquote><p></p>
[QUOTE="shilsen, post: 2953902, member: 198"] That generally happens after the PCs enter an area which they know is dangerous, like in Xen'drik or in/around Yarkuun Draal. Actually, IIRC, there were two successful ambushes on Skull Island, i.e. the forest trolls and the dragon. The singing tree was heard at a distance, the dinosaur swarm spent two rounds sitting around and chirping before attacking, the hill giant group was heard coming and ambushed by you guys, the drider + dolgrims and the PCs went at each other the same time, the hill giants + fire giant got ambushed by the PCs, and so on. Player memories are notoriously unreliable things :) Would you really prefer to do that rather than all of the things that occur in one session? If you are serious, which I hope you aren't, I think you might be overestimating the chances of the other players/PCs agreeing with you/Nameless about it. The way I figure it, one does stuff in the game because it's fun. My PCs go out there and encounter people, travel to strange places, and fight a bunch of weird things because they're all fun to do. And since the fun is often existing on a metagame level, I create PCs who have in-character reasons to actually do the things that will be fun for me as a player. I'm betting that if you ask the other players whether they want to (a) spend six hours sitting around the table just talking among themselves with nothing occurring in-game and get 5000 XP for it and (b) having one of our normal sessions and getting 1000 XP for it, they'll pick the latter. Of course, I could be wrong. [/QUOTE]
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