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What does you House Rules document look like?
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<blockquote data-quote="ThirdWizard" data-source="post: 2079433" data-attributes="member: 12037"><p>Mine's pretty short, here's the house rules.</p><p></p><p>House Rule #01: Sorcerers can Quicken spells.</p><p>House Rule #02: Quicken Spell is +3 spell levels instead of +4.</p><p>House Rule #03: Rapid Reload is applied to all crossbows.</p><p>House Rule #04: Command Undead’s duration is 1 hour/level.</p><p>House Rule #05: Scorching Ray is caps at two rays.</p><p>House Rule #06: Hit points are rolled with a d(X-2) and +2 is added for levels 2-4.</p><p>House Rule #07: Check distance at the beginning of a caster's turn to termine spell effects that are limited by range. (ie all creatures within 30' of the caster)</p><p>House Rule #08: Vorpal is nonexistent.</p><p>House Rule #09: Sudden changes in alignment warrant a 20% xp penalty for an amount of experience equal to the amount needed to go from your current level to your next level.</p><p>House Rule #10: All classes can freely multiclass with no restriction (ie Paladins).</p><p></p><p>#9 is the saddest thing ever, but you'd understand if you had gamed with these people. There's also a 2 1/2 page explaination of alignments, and I explicitly say everything non-Core is optional at my discression.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2079433, member: 12037"] Mine's pretty short, here's the house rules. House Rule #01: Sorcerers can Quicken spells. House Rule #02: Quicken Spell is +3 spell levels instead of +4. House Rule #03: Rapid Reload is applied to all crossbows. House Rule #04: Command Undead’s duration is 1 hour/level. House Rule #05: Scorching Ray is caps at two rays. House Rule #06: Hit points are rolled with a d(X-2) and +2 is added for levels 2-4. House Rule #07: Check distance at the beginning of a caster's turn to termine spell effects that are limited by range. (ie all creatures within 30' of the caster) House Rule #08: Vorpal is nonexistent. House Rule #09: Sudden changes in alignment warrant a 20% xp penalty for an amount of experience equal to the amount needed to go from your current level to your next level. House Rule #10: All classes can freely multiclass with no restriction (ie Paladins). #9 is the saddest thing ever, but you'd understand if you had gamed with these people. There's also a 2 1/2 page explaination of alignments, and I explicitly say everything non-Core is optional at my discression. [/QUOTE]
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