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[+]What does your "complex fighter" look like?
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<blockquote data-quote="DND_Reborn" data-source="post: 8754374" data-attributes="member: 6987520"><p>I'll begin by commenting on something I said in another thread: the Fighter is TOO GENERIC. This, IMO, is a large issue.</p><p></p><p>Strong martial: Barbarian</p><p>Dexy martial: Ranger/ Rogue?</p><p>Hardy martial: Fighter/ Ranger?</p><p>Intelligent martial: Rogue???</p><p>Wise martial: Monk</p><p>Charismatic martial: Paladin</p><p></p><p>That is just one way to look at it, of course! </p><p></p><p>I had an in-depth discussion with a player Sunday about this: <strong>What is the focus of the Fighter?</strong> It seems to lack one, only marginally defined by subclass and feat selection.</p><p></p><p>Now, many posters seem to imply (or outright say) that Fighter improvements should not revolve around combat--combat and DPR, etc. is someplace the Fighter does well.</p><p></p><p>So, what is left? Exploration and Social Pillars, in their diverse ways. How can the Fighter do these well in ways the other martials can't?</p><p></p><p>Rangers and Rogues will generally excel over Fighters in Exploration, while Rogue, Monks, and Paladins might do better in Social.</p><p></p><p>I think one thing that could make Fighters better is giving them more skills, at least a 3rd, and include more options to choose from. Granting two tools (including vehicles) and/or languages might be a good idea. Maybe give them advantage on certain checks for specific skills instead of giving them expertise (which is more the Rogue's forte) would help with the idea they excel in these.</p><p></p><p>Anyway, Fighters are not really in any way <em>obviously</em> the best at fighting (if they really are at all... YMMV), but they can't match other marital classes in Exploration or Social. </p><p></p><p>Sure, the extra ASIs Fighters get help, but honestly for most players all they will get is the 6th level one as few games reach the rarified 14th level ASI for Fighters.</p><p></p><p>I'm not sure what people really want, keeping this confined to a MARTIAL discussion, but I can see some form of Commander/ Tactial, Weapon Master, a Pugilist, etc. With the newer books, some options exist for these already.</p><p></p><p>Here is a shameless plug for a thread on this I made a while back with some of these ideas in mind. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>[URL unfurl="true"]https://www.enworld.org/threads/another-fighter-the-heroic-fighter.686092/[/URL]</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8754374, member: 6987520"] I'll begin by commenting on something I said in another thread: the Fighter is TOO GENERIC. This, IMO, is a large issue. Strong martial: Barbarian Dexy martial: Ranger/ Rogue? Hardy martial: Fighter/ Ranger? Intelligent martial: Rogue??? Wise martial: Monk Charismatic martial: Paladin That is just one way to look at it, of course! I had an in-depth discussion with a player Sunday about this: [B]What is the focus of the Fighter?[/B] It seems to lack one, only marginally defined by subclass and feat selection. Now, many posters seem to imply (or outright say) that Fighter improvements should not revolve around combat--combat and DPR, etc. is someplace the Fighter does well. So, what is left? Exploration and Social Pillars, in their diverse ways. How can the Fighter do these well in ways the other martials can't? Rangers and Rogues will generally excel over Fighters in Exploration, while Rogue, Monks, and Paladins might do better in Social. I think one thing that could make Fighters better is giving them more skills, at least a 3rd, and include more options to choose from. Granting two tools (including vehicles) and/or languages might be a good idea. Maybe give them advantage on certain checks for specific skills instead of giving them expertise (which is more the Rogue's forte) would help with the idea they excel in these. Anyway, Fighters are not really in any way [I]obviously[/I] the best at fighting (if they really are at all... YMMV), but they can't match other marital classes in Exploration or Social. Sure, the extra ASIs Fighters get help, but honestly for most players all they will get is the 6th level one as few games reach the rarified 14th level ASI for Fighters. I'm not sure what people really want, keeping this confined to a MARTIAL discussion, but I can see some form of Commander/ Tactial, Weapon Master, a Pugilist, etc. With the newer books, some options exist for these already. Here is a shameless plug for a thread on this I made a while back with some of these ideas in mind. :D [URL unfurl="true"]https://www.enworld.org/threads/another-fighter-the-heroic-fighter.686092/[/URL] [/QUOTE]
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