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[+]What does your "complex fighter" look like?
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<blockquote data-quote="Celebrim" data-source="post: 8754932" data-attributes="member: 4937"><p>In my game, the Fighter represents the archetypal skilled and trained warrior - all sorts of skilled and trained warriors whether martial artists, warrior monks, soldiers, duelists, commanders, bodyguards, knights, gladiators, or what have you are covered under the Fighter class.</p><p></p><p>To me the idea of the perfectly constructed fighter class is that there is nothing that a fighter can do that is siloed behind subclasses or feats such that it is inaccessible to any fighter. Regardless of what a fighter can do, your standard fighter as they level up will get somewhat better at that thing. They may specialize in one particular aspect of combat to get better at that thing, such as a favored weapon, issuing orders, different combat maneuvers, recognizing ways to get small tactical advantages, protecting their friends, and so forth but they shouldn't need to be a special sort of fighter to have a chance at doing something or to get better at doing something. Basically, every aspect of mundane combat and martial prowess and expertise should be available to all fighters, and they should have the option of improving in it without necessarily sacrificing their particular specialty.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8754932, member: 4937"] In my game, the Fighter represents the archetypal skilled and trained warrior - all sorts of skilled and trained warriors whether martial artists, warrior monks, soldiers, duelists, commanders, bodyguards, knights, gladiators, or what have you are covered under the Fighter class. To me the idea of the perfectly constructed fighter class is that there is nothing that a fighter can do that is siloed behind subclasses or feats such that it is inaccessible to any fighter. Regardless of what a fighter can do, your standard fighter as they level up will get somewhat better at that thing. They may specialize in one particular aspect of combat to get better at that thing, such as a favored weapon, issuing orders, different combat maneuvers, recognizing ways to get small tactical advantages, protecting their friends, and so forth but they shouldn't need to be a special sort of fighter to have a chance at doing something or to get better at doing something. Basically, every aspect of mundane combat and martial prowess and expertise should be available to all fighters, and they should have the option of improving in it without necessarily sacrificing their particular specialty. [/QUOTE]
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[+]What does your "complex fighter" look like?
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